Ejemplo n.º 1
0
    private void Start()
    {
        Weapons.saveAllWeapons();
        Items.saveAllItems();
        Landmarks.saveAllLandmarks();
        Foods.saveAllFoods();
        Scene currScene = SceneManager.GetActiveScene();

        if (currScene.buildIndex == 10 || currScene.buildIndex == 17)
        {
            PlayerData player = SaveSystem.LoadDefault();
            setDefaultInventory(player.inventory);
            SaveSystem.SavePlayerData(player);
            SaveSystem.SaveLandmark("0");
        }
    }