public void LandmarkTest() { using (var faceDetector = FrontalFaceDetector.GetFrontalFaceDetector()) using (var shapePredictor = new ShapePredictor(Configuration.SHAP_PREDICTOR_CONFIG)) { // convert image to dlib format var img = Utils.LoadImageAsBitmap("TestImage/pic01.jpg").ToArray2D <RgbPixel>(); // detect faces var faces = faceDetector.Detect(img); // detect facial landmarks foreach (var rect in faces) { // detect facial landmarks var shape = shapePredictor.Detect(img, rect); //The left eye using landmark index[42, 47]. Landmarks landmarkLeftEye = new Landmarks(42, 47, shape); Assert.AreEqual(landmarkLeftEye.LandMarkPointList.Count, 6); //index range should be 0-67 Landmarks landmark2 = new Landmarks(42, 68, shape); } } }
private async void Analize() { try { if (streamCopy != null) { try { streamCopy.Seek(0, SeekOrigin.Begin); var serviceCV = new ServiceComputerVision(); var models = await serviceCV.GetAvailableDomainModels(); var selectedModel = models.Models[1]; var result = await serviceCV.MakeAnalysisRequest(streamCopy, selectedModel); if (result == null) { Log.Info("MakeAnalysisRequestResult", "null"); return; } if (result.Metadata != null) { Log.Info("MakeAnalysisRequestResult", "Image Format : " + result.Metadata.Format); Log.Info("MakeAnalysisRequestResult", "Image Dimensions : " + result.Metadata.Width + " x " + result.Metadata.Height); } if (result.Result != null) { Log.Info("MakeAnalysisRequestResult", "Result : " + result.Result.ToString()); } Landmarks landmarks = JsonConvert.DeserializeObject <Landmarks>(result.Result.ToString()); Landmark landmark = landmarks.Items.FirstOrDefault(); var item = new Search() { Email = "*****@*****.**", Text = landmark.Name }; adapter.Add(item); cajaBusqueda.Text = landmark.Name; FindViewById <ImageView>(Resource.Id.ImageCam).Visibility = ViewStates.Visible; } catch (Exception ex) { // Toast.MakeText(this, "Se ha presentado un error al conectar con los servicios", ToastLength.Short).Show(); Snackbar .Make(fab, ex.Message, Snackbar.LengthShort) .Show(); return; } } } catch (Exception e) { Snackbar .Make(fab, e.Message, Snackbar.LengthShort) .Show(); return; } }
public ActionResult DeleteConfirmed(int id) { Landmarks landmarks = db.Landmarks.Find(id); db.Landmarks.Remove(landmarks); db.SaveChanges(); return(RedirectToAction("Index")); }
public static void saveAllLandmarks() { Landmarks[] all_landmarks; Landmarks abandonedHouse = new Landmarks(); abandonedHouse.in_position = 95; abandonedHouse.out_position = 185; abandonedHouse.build_number = 11; abandonedHouse.message = "You've come to an abandoned house."; Landmarks dustyTown = new Landmarks(); dustyTown.in_position = 310; dustyTown.out_position = 450; //just a guess dustyTown.build_number = 13; dustyTown.message = "You approach a dusty town."; Landmarks campfire = new Landmarks(); campfire.in_position = 600; campfire.out_position = 670; //guess campfire.build_number = 14; campfire.message = "You see smoke in the distance."; Landmarks cabin = new Landmarks(); cabin.in_position = 800; cabin.out_position = 870; cabin.build_number = 15; cabin.message = "You see a cabin in the distance."; Landmarks arena = new Landmarks(); arena.in_position = 970; arena.out_position = 1050; arena.build_number = 16; arena.message = "A dark figure grabs you!"; Landmarks safehouse = new Landmarks(); safehouse.in_position = 1100; safehouse.out_position = 1170; safehouse.build_number = 17; safehouse.message = "You see a gleaming light ahead"; all_landmarks = new Landmarks[6]; all_landmarks[0] = abandonedHouse; all_landmarks[1] = dustyTown; all_landmarks[2] = campfire; all_landmarks[3] = cabin; all_landmarks[4] = arena; all_landmarks[5] = safehouse; SaveSystem.SaveLandmarks(all_landmarks); }
public void LoadXmlToDb_Landmark(string FileName, string SchemeName) { FileStream ws; ws = File.OpenRead(FileName); Landmarks cs = new Landmarks(); loadXmlToDb(FileName, SchemeName, cs.Landmark, "dbo.Landmark"); }
public void AddLandmark(string description, double latitude, double longitude) { // consider only allowing unique adds. For now, whatever. Android.Locations.Location landmark = new Android.Locations.Location(description) { Latitude = latitude, Longitude = longitude }; Landmarks.Add(landmark); }
public ActionResult Edit([Bind(Include = "Id,Description,Lat,Long")] Landmarks landmarks) { if (ModelState.IsValid) { db.Entry(landmarks).State = EntityState.Modified; db.SaveChanges(); return(RedirectToAction("Index")); } return(View(landmarks)); }
public ActionResult Create([Bind(Include = "Id,Description,Lat,Long")] Landmarks landmarks) { if (ModelState.IsValid) { db.Landmarks.Add(landmarks); db.SaveChanges(); return(RedirectToAction("Index")); } return(View(landmarks)); }
/// <summary> /// Create a vehicle descriptor string. /// </summary> /// <param name="format">String formt for double values.</param> /// <returns>Simulated vehicle descriptor string.</returns> public string ToString(string format) { string descriptor = ""; descriptor += "pose\n\t" + Pose.State.ToString(format) + "\n"; descriptor += "params\n\t" + Measurer.ToString(format) + "\n"; descriptor += "landmarks\n\t" + string.Join("\n\t", Landmarks.ConvertAll(l => string.Join(" ", l.Convert(x => x.ToString(format))))) + "\n"; return(descriptor); }
public void MoveLandmarks(Landmarks landmarks) { foreach (Landmark landmark in landmark_list_) { landmark.landmarks_ = landmarks; landmark.transform.SetParent(landmarks.transform); landmarks.landmark_list_.Add(landmark); } landmarks.merged_ = merged_; merged_ = false; landmark_list_.Clear(); }
// GET: Landmarks/Delete/5 public ActionResult Delete(int?id) { if (id == null) { return(new HttpStatusCodeResult(HttpStatusCode.BadRequest)); } Landmarks landmarks = db.Landmarks.Find(id); if (landmarks == null) { return(HttpNotFound()); } return(View(landmarks)); }
/// <summary>Clean up any resources being used.</summary> /// <param name="disposing">true if managed resources should be disposed; otherwise, false.</param> protected virtual void Dispose(bool disposing) { if (!_isDisposed) { if (disposing) // Free any managed objects here { Landmarks?.Dispose(); Landmarks = null; BoardHexes.Dispose(); } // Free any unmanaged objects here _isDisposed = true; } }
private void Start() { Weapons.saveAllWeapons(); Items.saveAllItems(); Landmarks.saveAllLandmarks(); Foods.saveAllFoods(); Scene currScene = SceneManager.GetActiveScene(); if (currScene.buildIndex == 10 || currScene.buildIndex == 17) { PlayerData player = SaveSystem.LoadDefault(); setDefaultInventory(player.inventory); SaveSystem.SavePlayerData(player); SaveSystem.SaveLandmark("0"); } }
void Start() { for (int i = 0; i < 4; i++) { for (int j = 0; j < 4; j++) { Landmarks landmarks = landmarks_map_[i, j] = Instantiate(landmarks_prefab_).GetComponent <Landmarks>(); landmarks.transform.SetParent(transform); landmarks.tile_pos_ = new Vector2Int(i, j); Vector3 local_position = PosToWorld(landmarks.tile_pos_); landmarks.transform.localPosition = local_position; } } MenuStart(); }
public RectangleF GetRegionBounds(FaceRegion region) { var points = Landmarks.Where(m => m.Region == region); var xValues = points.Select(p => p.Coordinates.X); var yValues = points.Select(p => p.Coordinates.Y); if (!xValues.Any() || !yValues.Any()) { return(RectangleF.Empty); } float xMin = xValues.Min(); float xMax = xValues.Max(); float yMin = yValues.Min(); float yMax = yValues.Max(); return(new RectangleF(xMin, yMin, xMax - xMin, yMax - yMin)); }
public void returnToRoad() { //Save All Changes Here //Also need to figure out how to change location of kid so he cant visit house again Landmarks curr_landmark = SaveSystem.LoadLandmarks(SaveSystem.LoadLandmark()); PlayerData savedPlayer = SaveSystem.LoadPlayerData(); savedPlayer.curr_weight = calcCurrWeight(); savedPlayer.health = Health; savedPlayer.food = Food; addSeenItems(); savedPlayer.inventory = inventory; SaveSystem.SaveLandmark("4"); savedPlayer.x = curr_landmark.out_position; SaveSystem.SavePlayerData(savedPlayer); SceneManager.LoadScene("Kirnys"); }
/// <inheritdoc/> protected virtual void Dispose(bool disposing) { if (!_isDisposed) { if (disposing) { var path = HexgridPath as IDisposable; if (path != null) { path.Dispose(); path = null; } if (Landmarks != null) { Landmarks.Dispose(); Landmarks = null; } if (_boardHexes != null) { _boardHexes.Dispose(); _boardHexes = null; } } _isDisposed = true; } }
// Start is called before the first frame update void Start() { makeInventory(); mytransform = GetComponent <Transform>(); BaseStrength = 5; BaseSight = 5; BaseSpeed = 5; BaseStealth = 5; setBuffs(); Strength = BaseStrength + strengthBuff; Sight = BaseSight + sightBuff; Speed = BaseSpeed + speedBuff; Stealth = BaseStealth + stealthBuff; max_weight = BaseMax_Weight + maxWeightBuff; Health = 50; Distance = 95; Food = 20f; curr_weight = calcCurrWeight(); mytransform.position = new Vector3(0f, mytransform.position.y, mytransform.position.z); SaveDefault(); LoadPlayer(); SavePlayer(); setBuffs(); Strength = BaseStrength + strengthBuff; Sight = BaseSight + sightBuff; Speed = BaseSpeed + speedBuff; Stealth = BaseStealth + stealthBuff; melee_dmg = weapon.power + Strength; max_weight = 50f + (50f * (Strength / 10f)); moderate_diet_per_mile = (.25f + (.04f * Strength) - (.1f * Speed / 10)) / 2f; plentiful_diet_per_mile = moderate_diet_per_mile * 2; meager_diet_per_mile = moderate_diet_per_mile * .5f; curr_diet = moderate_diet_per_mile; find_chance_per_mile = (.01f + (Sight / 220f)) / 2; danger_sense = .2f + (Sight / 10); trail_speed_per_frame = (.1f * (Speed + 1)) / 4; max_weight = BaseMax_Weight + maxWeightBuff; strengthShow.text = "Strength: " + Strength.ToString(); sightShow.text = "Sight: " + Sight.ToString(); speedShow.text = "Speed: " + Speed.ToString(); stealthShow.text = "Stealth: " + Stealth.ToString(); meleeShow.text = "Melee Damage: " + melee_dmg.ToString(); curr_found_item.name = "nothing"; curr_landmark = SaveSystem.LoadLandmarks(SaveSystem.LoadLandmark()); SaveSystem.SaveFoundItem(curr_found_item.name); if (SaveSystem.LoadFood() == "meager") { curr_diet = meager_diet_per_mile; foodText.color = Color.white; } else if (SaveSystem.LoadFood() == "moderate") { curr_diet = moderate_diet_per_mile; foodText.color = Color.yellow; } else { curr_diet = plentiful_diet_per_mile; foodText.color = Color.white; } modal.gameObject.SetActive(false); message.text = ""; }
private int Heuristic(HexCoords coords) { return(Landmarks.Max(landmark => LandmarkHeuristic(landmark, coords))); }
void GameUpdate() { if (is_paused_) { return; } if (Input.GetKeyDown(KeyCode.Escape) && !is_game_over_) { Pause(); } Vector3 euler_angle = camera_pan_.transform.localEulerAngles; if (euler_angle.y < view_y_) { euler_angle.y += 100 * Time.deltaTime; if (euler_angle.y > view_y_) { euler_angle.y = view_y_; } camera_pan_.transform.localEulerAngles = euler_angle; } if (euler_angle.y > view_y_) { euler_angle.y -= 100 * Time.deltaTime; if (euler_angle.y < view_y_) { euler_angle.y = view_y_; } camera_pan_.transform.localEulerAngles = euler_angle; } bool busy = false; int score = 0; if (Input.GetKey(KeyCode.UpArrow) || Input.GetKey(KeyCode.DownArrow) || Input.GetKey(KeyCode.LeftArrow) || Input.GetKey(KeyCode.RightArrow)) { if (mul < 3f) { mul += 0.02f; } } else { if (mul > 1f) { mul -= 0.1f; } } for (int i = 0; i < 4; i++) { for (int j = 0; j < 4; j++) { Landmarks landmarks = landmarks_map_[i, j]; landmarks.merged_ = false; if (alpha_timer_ > 1.5) { landmarks.SetAlpha(0f); } else { landmarks.SetAlpha(1f); } foreach (Landmark landmark in landmarks.landmark_list_) { landmark.Move(mul); } if (!landmarks.Busy() && landmarks.landmark_list_.Count > 1) { int level = (int)Mathf.Log(landmarks.Level(), 2); landmarks.UpgradeLandmark(CreateLandmark(level)); } score += landmarks.Level() * 5; busy = busy || landmarks.Busy(); } } if (score > score_) { score_ = score; Score.score_ = score_; } if (busy) { return; } alpha_timer_ += Time.deltaTime; if (is_game_over_) { if (!ui_game_over_.activeInHierarchy) { UIOffAll(); ui_game_over_.SetActive(true); return; } if (Input.anyKeyDown) { SceneManager.LoadScene(0); } return; } if (new_turn_) { new_turn_ = false; List <Landmarks> empty_landmarks = new List <Landmarks>(); for (int i = 0; i < 4; i++) { for (int j = 0; j < 4; j++) { Landmarks landmarks = landmarks_map_[i, j]; if (landmarks.Empty()) { empty_landmarks.Add(landmarks); } } } float max_step = 0; for (int i = 0; i < highest_level_; i++) { max_step += i * i * i; } float value = Random.value; float step = 0; int level = 1; for (int i = 0; i < highest_level_; i++) { step += i * i * i; if (value <= step / max_step) { level = highest_level_ - i; break; } } empty_landmarks[Random.Range(0, empty_landmarks.Count)].AddLandmark(CreateLandmark(level)); if (empty_landmarks.Count <= 1) { for (int i = 0; i < 4; i++) { for (int j = 0; j < 3; j++) { Landmarks landmark = landmarks_map_[i, j]; Landmarks next = landmarks_map_[i, j + 1]; if (landmark.Level() == next.Level()) { return; } } for (int j = 3; j > 0; j--) { Landmarks landmark = landmarks_map_[i, j]; Landmarks next = landmarks_map_[i, j - 1]; if (landmark.Level() == next.Level()) { return; } } } for (int j = 0; j < 4; j++) { for (int i = 0; i < 3; i++) { Landmarks landmark = landmarks_map_[i, j]; Landmarks next = landmarks_map_[i + 1, j]; if (landmark.Level() == next.Level()) { return; } } for (int i = 3; i > 0; i--) { Landmarks landmark = landmarks_map_[i, j]; Landmarks next = landmarks_map_[i - 1, j]; if (landmark.Level() == next.Level()) { return; } } } is_game_over_ = true; return; } return; } int dir = -1; if (Input.GetKeyDown(KeyCode.UpArrow)) { dir = 0; } else if (Input.GetKeyDown(KeyCode.DownArrow)) { dir = 1; } else if (Input.GetKeyDown(KeyCode.LeftArrow)) { dir = 2; } else if (Input.GetKeyDown(KeyCode.RightArrow)) { dir = 3; } if (dir == 0) { for (int i = 0; i < 4; i++) { for (int j = 2; j >= 0; j--) { Landmarks landmarks = landmarks_map_[i, j]; if (landmarks.Empty()) { continue; } Landmarks next = landmarks_map_[i, j + 1]; if (next.Empty() || next.Level() == landmarks.Level()) { if (next.Level() == landmarks.Level()) { if (landmarks.merged_ || next.merged_) { continue; } else { landmarks.merged_ = true; } } landmarks.MoveLandmarks(next); new_turn_ = true; alpha_timer_ = 0; j = 3; } } } } else if (dir == 1) { for (int i = 0; i < 4; i++) { for (int j = 1; j < 4; j++) { Landmarks landmarks = landmarks_map_[i, j]; if (landmarks.Empty()) { continue; } Landmarks next = landmarks_map_[i, j - 1]; if (next.Empty() || next.Level() == landmarks.Level()) { if (next.Level() == landmarks.Level()) { if (landmarks.merged_ || next.merged_) { continue; } else { landmarks.merged_ = true; } } landmarks.MoveLandmarks(next); new_turn_ = true; alpha_timer_ = 0; j = 0; } } } } else if (dir == 2) { for (int j = 0; j < 4; j++) { for (int i = 1; i < 4; i++) { Landmarks landmarks = landmarks_map_[i, j]; if (landmarks.Empty()) { continue; } Landmarks next = landmarks_map_[i - 1, j]; if (next.Empty() || next.Level() == landmarks.Level()) { if (next.Level() == landmarks.Level()) { if (landmarks.merged_ || next.merged_) { continue; } else { landmarks.merged_ = true; } } landmarks.MoveLandmarks(next); new_turn_ = true; alpha_timer_ = 0; i = 0; } } } } else if (dir == 3) { for (int j = 0; j < 4; j++) { for (int i = 2; i >= 0; i--) { Landmarks landmarks = landmarks_map_[i, j]; if (landmarks.Empty()) { continue; } Landmarks next = landmarks_map_[i + 1, j]; if (next.Empty() || next.Level() == landmarks.Level()) { if (next.Level() == landmarks.Level()) { if (landmarks.merged_ || next.merged_) { continue; } else { landmarks.merged_ = true; } } landmarks.MoveLandmarks(next); new_turn_ = true; alpha_timer_ = 0; i = 3; } } } } }