public override void Init()
 {
     SetName("tag");
     refObject = CreateInput <Input_UnityEngine_Component, UnityEngine.Component>(new UnityEngine.Component());
     setter    = CreateIO <Input_System_String>();
     getter    = CreateIO <Output_System_String>();
 }
 public override void Init()
 {
     SetName("name");
     refObject = CreateInput <Input_UnityEngine_Object, UnityEngine.Object>(new UnityEngine.Object());
     setter    = CreateIO <Input_System_String>();
     getter    = CreateIO <Output_System_String>();
 }
 public override void Init()
 {
     SetName("String");
     valueOutput = CreateIO <Output_System_String>();
     valueInput  = CreateIO <Input_System_String>();
 }
Ejemplo n.º 4
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 public override void Init()
 {
     message = CreateIO <Input_System_String>();
 }
 public override void Init()
 {
     SetName("NameToLayer");
     layerName = CreateIO <Input_System_String>();
     returnVar = CreateIO <Output_System_Int32>();
 }