Ejemplo n.º 1
0
        public Task <bool> Start(ILua lua, GetILuaFromLuaStatePointer lua_extructor, ModuleAssemblyLoadContext _)
        {
            TaskCompletionSource <bool> taskCompletion = new TaskCompletionSource <bool>();

            try
            {
                string key   = Guid.NewGuid().ToString();
                string value = Guid.NewGuid().ToString();

                lua.CreateTable();
                lua.PushString(value);
                lua.SetField(-2, key);

                lua.PushNil();
                lua.Next(-2);

                string received_key   = lua.GetString(-2);
                string received_value = lua.GetString(-1);
                lua.Pop(3);

                if (received_key != key || received_value != value)
                {
                    throw new NextTestException("Received key value pair is invalid");
                }

                taskCompletion.TrySetResult(true);
            }
            catch (Exception e)
            {
                taskCompletion.TrySetException(new Exception[] { e });
            }

            return(taskCompletion.Task);
        }
Ejemplo n.º 2
0
        void SetPlayerList(ILua lua)
        {
            if (!getPlayersTasks.IsEmpty)
            {
                List <string> players            = new List <string>();
                Exception     executionException = null;

                try
                {
                    lua.PushGlobalTable();
                    lua.GetField(-1, "player");
                    lua.GetField(-1, "GetAll");
                    lua.MCall(0, 1);
                    lua.PushNil();
                    while (lua.Next(-2) != 0)
                    {
                        lua.GetField(-1, "Nick");
                        lua.Push(-2);
                        lua.MCall(1, 1);
                        players.Add(lua.GetString(-1));
                        lua.Pop(2);
                    }
                    lua.Pop(lua.Top());
                }
                catch (Exception e)
                {
                    executionException = e;
                }

                TaskCompletionSource <List <string> > task;
                while (getPlayersTasks.TryDequeue(out task))
                {
                    if (executionException == null)
                    {
                        task.SetResult(players);
                    }
                    else
                    {
                        task.SetException(executionException);
                    }
                }
            }
        }