public void KillObject(IKillable killable)
 {
     Debug.LogWarningFormat("{0} killed by GameSceneController", killable.GetName());
     killable.Kill();
 }
 public void KillObject(IKillable killable)
 {
     Debug.LogWarningFormat("{0} killed by Game Scene Controller", killable.GetName());
     killable.Kill(); //will take any class/struct that implements IKillable
 }