Ejemplo n.º 1
0
    void OnTriggerEnter2D(Collider2D collider)
    {
        if (collider.gameObject == owner.gameObject)
        {
            return;
        }

        GameObject go       = collider.gameObject;
        IKillable  killable = go.GetComponent <IKillable>();

        if (null != killable)
        {
            killable.ApplyDamage(damage, owner);
        }


        Destroy(this.gameObject);
    }