public void KillObject(IKillable killable) { Debug.LogWarningFormat("{0} killed by GameSceneController", killable.GetName()); killable.Kill(); }
public void KillObject(IKillable killable) { Debug.LogWarningFormat("{0} killed by Game Scene Controller", killable.GetName()); killable.Kill(); //will take any class/struct that implements IKillable }