Ejemplo n.º 1
0
    /* Damage an obstacle every x seconds */
    private IEnumerator DamageObstacle(float harvestTime)
    {
        bool destroyed = false;

        while (!destroyed)
        {
            float t = harvestTime;

            while (t > 0.0f)
            {
                t -= Time.deltaTime;
                yield return(null);
            }

            if (HarvestTarget != null && !HarvestTarget.Equals(null))
            {
                // Damage the object
                destroyed = HarvestTarget.DamageObject();

                if (destroyed)
                {
                    GameObject.Find("Game").GetComponent <Game>().AudioManager.Play("Rubble");
                }
            }
            else
            {
                // Zombie destroyed the object
                destroyed     = true;
                HarvestTarget = null;
            }
        }

        // Finished harvest, walk to player
        HarvestTarget = null;
        GoTo(AttackTarget);
        GetComponentInChildren <Animator>().SetBool("IsHarvesting", false);
    }