Ejemplo n.º 1
0
        public void DestroyObject(GameObject destroyObj, uint damage)
        {
            if (!_bricks.ContainsKey(destroyObj))
            {
                return;
            }

            IDestroyable brick = _bricks[destroyObj];

            brick.Damage(damage);

            if (brick.IsDestroy)
            {
                _currentCount--;
                if (_currentCount == 0)
                {
                    FullDestroy();
                }
                else if (_GenerateBonus)
                {
                    _bonusManager.GenerateBonus(brick.MyPosition);
                }
            }
            else
            {
                VisualUpdateObj(brick);
            }
        }