Ejemplo n.º 1
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 public CraftCreateItem(
     INWScript script,
     IDataService data,
     IErrorService error,
     ICraftService craft,
     IComponentBonusService componentBonus,
     IBiowareXP2 biowareXP2,
     IColorTokenService color,
     IBaseService @base,
     ISkillService skill,
     IRandomService random,
     IPlayerStatService playerStat,
     IDurabilityService durability,
     IPerkService perk)
 {
     _               = script;
     _data           = data;
     _error          = error;
     _craft          = craft;
     _componentBonus = componentBonus;
     _biowareXP2     = biowareXP2;
     _color          = color;
     _base           = @base;
     _skill          = skill;
     _random         = random;
     _playerStat     = playerStat;
     _durability     = durability;
     _perk           = perk;
 }
Ejemplo n.º 2
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 public AttackBonusMod(
     INWScript script,
     IItemService item,
     IBiowareXP2 biowareXP2)
 {
     _           = script;
     _item       = item;
     _biowareXP2 = biowareXP2;
 }
Ejemplo n.º 3
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 public EnhancementBonusMod(
     INWScript script,
     IItemService item,
     IBiowareXP2 biowareXP2)
 {
     _           = script;
     _item       = item;
     _biowareXP2 = biowareXP2;
 }
Ejemplo n.º 4
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 public PerkService(INWScript script,
                    IColorTokenService color,
                    IDataContext db,
                    IBiowareXP2 biowareXP2)
 {
     _           = script;
     _color      = color;
     _db         = db;
     _biowareXP2 = biowareXP2;
 }
Ejemplo n.º 5
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 public DrillSpawnRule(
     IRandomService random,
     IResourceService resource,
     IBiowareXP2 biowareXP2,
     IColorTokenService color)
 {
     _random     = random;
     _resource   = resource;
     _biowareXP2 = biowareXP2;
     _color      = color;
 }
Ejemplo n.º 6
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 public ComponentBonusService(
     INWScript script,
     IItemService item,
     IBiowareXP2 biowareXP2,
     IDurabilityService durability)
 {
     _           = script;
     _item       = item;
     _biowareXP2 = biowareXP2;
     _durability = durability;
 }
Ejemplo n.º 7
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 public Gate(INWScript script,
             IDeathService death,
             ISkillService skill,
             IBiowareXP2 biowareXP2,
             IItemService item)
 {
     _           = script;
     _death      = death;
     _skill      = skill;
     _biowareXP2 = biowareXP2;
     _item       = item;
 }
Ejemplo n.º 8
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 public ItemService(
     INWScript script,
     IBiowareXP2 xp2,
     IColorTokenService color,
     INWNXPlayer nwnxPlayer,
     IDataService data)
 {
     _           = script;
     _xp2        = xp2;
     _color      = color;
     _nwnxPlayer = nwnxPlayer;
     _data       = data;
 }
Ejemplo n.º 9
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 public ItemService(
     INWScript script,
     IBiowareXP2 xp2,
     ISkillService skill,
     IColorTokenService color,
     INWNXPlayer nwnxPlayer)
 {
     _           = script;
     _xp2        = xp2;
     _skill      = skill;
     _color      = color;
     _nwnxPlayer = nwnxPlayer;
 }
Ejemplo n.º 10
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 public PerkService(INWScript script,
                    IColorTokenService color,
                    IDataContext db,
                    IBiowareXP2 biowareXP2,
                    INWNXCreature nwnxCreature,
                    INWNXPlayerQuickBarSlot nwnxQBS,
                    INWNXPlayer nwnxPlayer)
 {
     _             = script;
     _color        = color;
     _db           = db;
     _biowareXP2   = biowareXP2;
     _nwnxCreature = nwnxCreature;
     _nwnxQBS      = nwnxQBS;
     _nwnxPlayer   = nwnxPlayer;
 }
Ejemplo n.º 11
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 public CompleteSmelt(
     INWScript script,
     ISkillService skill,
     ICraftService craft,
     IRandomService random,
     IPerkService perk,
     IBiowareXP2 biowareXP2,
     IPlayerStatService playerStat)
 {
     _           = script;
     _skill      = skill;
     _craft      = craft;
     _random     = random;
     _perk       = perk;
     _biowareXP2 = biowareXP2;
     _playerStat = playerStat;
 }
Ejemplo n.º 12
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 public OnDisturbed(INWScript script,
                    IPerkService perk,
                    ISkillService skill,
                    ICraftService craft,
                    IBiowarePosition biowarePosition,
                    INWNXPlayer nwnxPlayer,
                    IRandomService random,
                    IBiowareXP2 biowareXP2)
 {
     _                = script;
     _perk            = perk;
     _skill           = skill;
     _craft           = craft;
     _biowarePosition = biowarePosition;
     _nwnxPlayer      = nwnxPlayer;
     _random          = random;
     _biowareXP2      = biowareXP2;
 }
Ejemplo n.º 13
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 public PerkService(INWScript script,
                    IColorTokenService color,
                    IDataService data,
                    IBiowareXP2 biowareXP2,
                    INWNXCreature nwnxCreature,
                    INWNXPlayerQuickBarSlot nwnxQBS,
                    INWNXPlayer nwnxPlayer,
                    INWNXProfiler nwnxProfiler)
 {
     _             = script;
     _color        = color;
     _data         = data;
     _biowareXP2   = biowareXP2;
     _nwnxCreature = nwnxCreature;
     _nwnxQBS      = nwnxQBS;
     _nwnxPlayer   = nwnxPlayer;
     _nwnxProfiler = nwnxProfiler;
 }
Ejemplo n.º 14
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 public ResourceHarvester(
     INWScript script,
     IRandomService random,
     IPerkService perk,
     IResourceService resource,
     ISkillService skill,
     IBiowareXP2 biowareXP2,
     IDurabilityService durability,
     IColorTokenService color)
 {
     _           = script;
     _random     = random;
     _perk       = perk;
     _resource   = resource;
     _skill      = skill;
     _biowareXP2 = biowareXP2;
     _durability = durability;
     _color      = color;
 }
Ejemplo n.º 15
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 public ItemService(
     INWScript script,
     IDataContext db,
     IDurabilityService durability,
     IBiowareXP2 xp2,
     ISkillService skill,
     IColorTokenService color,
     INWNXItem nwnxItem,
     INWNXPlayer nwnxPlayer)
 {
     _           = script;
     _db         = db;
     _durability = durability;
     _xp2        = xp2;
     _skill      = skill;
     _color      = color;
     _nwnxItem   = nwnxItem;
     _nwnxPlayer = nwnxPlayer;
 }
Ejemplo n.º 16
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 public SkillService(
     INWScript script,
     IRandomService random,
     IBiowareXP2 biowareXP2,
     IEnmityService enmity,
     IPlayerStatService playerStat,
     IItemService item,
     IDataService data,
     AppCache cache)
 {
     _           = script;
     _random     = random;
     _biowareXP2 = biowareXP2;
     _enmity     = enmity;
     _playerStat = playerStat;
     _item       = item;
     _data       = data;
     _cache      = cache;
 }
Ejemplo n.º 17
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 public SkillService(IDataContext db,
                     INWScript script,
                     IRandomService random,
                     IFoodService food,
                     INWNXCreature nwnxCreature,
                     IPerkService perk,
                     IBiowareXP2 biowareXP2,
                     ICustomEffectService customEffect,
                     AppState state)
 {
     _db           = db;
     _             = script;
     _random       = random;
     _food         = food;
     _nwnxCreature = nwnxCreature;
     _perk         = perk;
     _biowareXP2   = biowareXP2;
     _customEffect = customEffect;
     _state        = state;
 }
Ejemplo n.º 18
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 public CraftService(
     INWScript script,
     IDataContext db,
     IPerkService perk,
     ISkillService skill,
     IColorTokenService color,
     INWNXPlayer nwnxPlayer,
     IRandomService random,
     IErrorService error,
     IItemService item,
     IBiowareXP2 biowareXP2)
 {
     _           = script;
     _db         = db;
     _perk       = perk;
     _skill      = skill;
     _color      = color;
     _nwnxPlayer = nwnxPlayer;
     _random     = random;
     _error      = error;
     _item       = item;
     _biowareXP2 = biowareXP2;
 }
Ejemplo n.º 19
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 public AbilityScoreMod(INWScript script,
                        IBiowareXP2 biowareXP2)
 {
     _           = script;
     _biowareXP2 = biowareXP2;
 }