public CraftCreateItem( INWScript script, IDataService data, IErrorService error, ICraftService craft, IComponentBonusService componentBonus, IBiowareXP2 biowareXP2, IColorTokenService color, IBaseService @base, ISkillService skill, IRandomService random, IPlayerStatService playerStat, IDurabilityService durability, IPerkService perk) { _ = script; _data = data; _error = error; _craft = craft; _componentBonus = componentBonus; _biowareXP2 = biowareXP2; _color = color; _base = @base; _skill = skill; _random = random; _playerStat = playerStat; _durability = durability; _perk = perk; }
public AttackBonusMod( INWScript script, IItemService item, IBiowareXP2 biowareXP2) { _ = script; _item = item; _biowareXP2 = biowareXP2; }
public EnhancementBonusMod( INWScript script, IItemService item, IBiowareXP2 biowareXP2) { _ = script; _item = item; _biowareXP2 = biowareXP2; }
public PerkService(INWScript script, IColorTokenService color, IDataContext db, IBiowareXP2 biowareXP2) { _ = script; _color = color; _db = db; _biowareXP2 = biowareXP2; }
public DrillSpawnRule( IRandomService random, IResourceService resource, IBiowareXP2 biowareXP2, IColorTokenService color) { _random = random; _resource = resource; _biowareXP2 = biowareXP2; _color = color; }
public ComponentBonusService( INWScript script, IItemService item, IBiowareXP2 biowareXP2, IDurabilityService durability) { _ = script; _item = item; _biowareXP2 = biowareXP2; _durability = durability; }
public Gate(INWScript script, IDeathService death, ISkillService skill, IBiowareXP2 biowareXP2, IItemService item) { _ = script; _death = death; _skill = skill; _biowareXP2 = biowareXP2; _item = item; }
public ItemService( INWScript script, IBiowareXP2 xp2, IColorTokenService color, INWNXPlayer nwnxPlayer, IDataService data) { _ = script; _xp2 = xp2; _color = color; _nwnxPlayer = nwnxPlayer; _data = data; }
public ItemService( INWScript script, IBiowareXP2 xp2, ISkillService skill, IColorTokenService color, INWNXPlayer nwnxPlayer) { _ = script; _xp2 = xp2; _skill = skill; _color = color; _nwnxPlayer = nwnxPlayer; }
public PerkService(INWScript script, IColorTokenService color, IDataContext db, IBiowareXP2 biowareXP2, INWNXCreature nwnxCreature, INWNXPlayerQuickBarSlot nwnxQBS, INWNXPlayer nwnxPlayer) { _ = script; _color = color; _db = db; _biowareXP2 = biowareXP2; _nwnxCreature = nwnxCreature; _nwnxQBS = nwnxQBS; _nwnxPlayer = nwnxPlayer; }
public CompleteSmelt( INWScript script, ISkillService skill, ICraftService craft, IRandomService random, IPerkService perk, IBiowareXP2 biowareXP2, IPlayerStatService playerStat) { _ = script; _skill = skill; _craft = craft; _random = random; _perk = perk; _biowareXP2 = biowareXP2; _playerStat = playerStat; }
public OnDisturbed(INWScript script, IPerkService perk, ISkillService skill, ICraftService craft, IBiowarePosition biowarePosition, INWNXPlayer nwnxPlayer, IRandomService random, IBiowareXP2 biowareXP2) { _ = script; _perk = perk; _skill = skill; _craft = craft; _biowarePosition = biowarePosition; _nwnxPlayer = nwnxPlayer; _random = random; _biowareXP2 = biowareXP2; }
public PerkService(INWScript script, IColorTokenService color, IDataService data, IBiowareXP2 biowareXP2, INWNXCreature nwnxCreature, INWNXPlayerQuickBarSlot nwnxQBS, INWNXPlayer nwnxPlayer, INWNXProfiler nwnxProfiler) { _ = script; _color = color; _data = data; _biowareXP2 = biowareXP2; _nwnxCreature = nwnxCreature; _nwnxQBS = nwnxQBS; _nwnxPlayer = nwnxPlayer; _nwnxProfiler = nwnxProfiler; }
public ResourceHarvester( INWScript script, IRandomService random, IPerkService perk, IResourceService resource, ISkillService skill, IBiowareXP2 biowareXP2, IDurabilityService durability, IColorTokenService color) { _ = script; _random = random; _perk = perk; _resource = resource; _skill = skill; _biowareXP2 = biowareXP2; _durability = durability; _color = color; }
public ItemService( INWScript script, IDataContext db, IDurabilityService durability, IBiowareXP2 xp2, ISkillService skill, IColorTokenService color, INWNXItem nwnxItem, INWNXPlayer nwnxPlayer) { _ = script; _db = db; _durability = durability; _xp2 = xp2; _skill = skill; _color = color; _nwnxItem = nwnxItem; _nwnxPlayer = nwnxPlayer; }
public SkillService( INWScript script, IRandomService random, IBiowareXP2 biowareXP2, IEnmityService enmity, IPlayerStatService playerStat, IItemService item, IDataService data, AppCache cache) { _ = script; _random = random; _biowareXP2 = biowareXP2; _enmity = enmity; _playerStat = playerStat; _item = item; _data = data; _cache = cache; }
public SkillService(IDataContext db, INWScript script, IRandomService random, IFoodService food, INWNXCreature nwnxCreature, IPerkService perk, IBiowareXP2 biowareXP2, ICustomEffectService customEffect, AppState state) { _db = db; _ = script; _random = random; _food = food; _nwnxCreature = nwnxCreature; _perk = perk; _biowareXP2 = biowareXP2; _customEffect = customEffect; _state = state; }
public CraftService( INWScript script, IDataContext db, IPerkService perk, ISkillService skill, IColorTokenService color, INWNXPlayer nwnxPlayer, IRandomService random, IErrorService error, IItemService item, IBiowareXP2 biowareXP2) { _ = script; _db = db; _perk = perk; _skill = skill; _color = color; _nwnxPlayer = nwnxPlayer; _random = random; _error = error; _item = item; _biowareXP2 = biowareXP2; }
public AbilityScoreMod(INWScript script, IBiowareXP2 biowareXP2) { _ = script; _biowareXP2 = biowareXP2; }