Ejemplo n.º 1
0
    public static void ShowBattlePanel(GameObject gameObject)
    {
        var battlePanel = GameObject.Find("BattlePanel");

        if (battlePanel == null)
        {
            battlePanel = Game.CreatePrefab(gameObject, new GameObjectItem
            {
                name   = "BattlePanel",
                prefab = "Prefabs/Panel",
                sprite = "hero/group/0界面底板"
            });
            battlePanel.GetComponentInChildren <Image>().color = new Color(147, 175, 191);
            GameObject back = Game.CreatePrefab(battlePanel, new GameObjectItem
            {
                name     = "返回按钮",
                width    = 54,
                height   = 54,
                prefab   = "Prefabs/Button",
                type     = 1,
                x        = -600,
                y        = 350,
                fontSize = 30,
                sprite   = "0返回按钮",
            });

            back.GetComponent <Button>().onClick.AddListener(() =>
            {
                GameObject m = GameObject.Find("BattlePanel");
                GameObject.Destroy(m);
            });

            User.configs = User.HttpSend <List <Value> >("/config/enum", new { });
            User.heros   = User.HttpSend <List <Hero> >("/hero/enter", new { });
            Debug.Log(User.heros.Count);



            GameObject battleGo = Game.CreatePrefab(battlePanel, new GameObjectItem
            {
                name     = "阵容保存按钮",
                text     = "保存",
                width    = 80,
                height   = 60,
                prefab   = "Prefabs/Button",
                type     = 1,
                x        = -600,
                y        = 220,
                fontSize = 30
            });
            battleGo.GetComponent <Button>().onClick.AddListener(ChooseClick);

            var bList = new List <GameObjectItem>();
            for (int i = 0; i < battleList.Count; i++)
            {
                var position = new GameObjectItem()
                {
                    x = battleList[i].x,
                    y = battleList[i].y
                };
                position.name = i.ToString();
                var has = User.heros.Find(r =>
                {
                    return(r.GetValueByName("出战") == i + 1);
                }
                                          );
                position.text     = has == null ? "+" : User.GetConfig(has.heroNo).name;
                position.width    = 133;;
                position.height   = 153;
                position.prefab   = "Prefabs/Button";
                position.sprite   = "hero/group/1阵容按钮";
                position.fontSize = has == null ? 80 : 30;
                position.color    = has == null ? "" : "red";
                GameObject item = Game.CreatePrefab(battlePanel, position);
                HeroHelper.AddChooseListener(gameObject, item, (GameObject start, GameObject end) =>
                {
                    Debug.Log("choose");
                    //先检查
                    var endHero  = User.heros.Find(r => r.id == end.name);
                    var goAttack = endHero.GetValueByName("出战");
                    if (goAttack > 0)
                    {
                        Game.ChangeText("BattlePanel/" + (goAttack - 1).ToString() + "/Text", "+", "", 80);
                        endHero.SetValueByName("出战", 0);
                    }
                    var startHero = User.heros.Find(r => r.GetValueByName("出战") == long.Parse(start.name) + 1);
                    if (startHero != null)
                    {
                        var startHeroPosition = startHero.GetValueByName("出战");
                        Game.ChangeText("BattlePanel/" + (startHeroPosition - 1).ToString() + "/Text", "+", "", 80);
                        startHero.SetValueByName("出战", 0);
                    }

                    //更换
                    endHero.SetValueByName("出战", long.Parse(start.name) + 1);
                    Game.ChangeText("BattlePanel/" + start.name + "/Text", User.GetConfig(endHero.heroNo).name, "red", 30);
                });
            }


            //创建几个按钮
            // GameObject skillGo = Game.CreatePrefab(battlePanel, new GameObjectItem
            // {
            //     name = "特技按钮",
            //     text = "特技",
            //     width = 100,
            //     height = 60,
            //     prefab = "Prefabs/Button",
            //     type = 1,
            //     x = 100,
            //     y = 320,
            //     fontSize = 30,
            // });
            //
            // skillGo.GetComponent<Button>().onClick.AddListener(() =>
            // {
            //
            // });

            var skillList = new List <GameObjectItem>()
            {
                new GameObjectItem()
                {
                    x = 150, y = 200
                },
                new GameObjectItem()
                {
                    x = 250, y = 200
                },
                new GameObjectItem()
                {
                    x = 350, y = 200
                },
                new GameObjectItem()
                {
                    x = 450, y = 200
                },
                new GameObjectItem()
                {
                    x = 550, y = 200
                },
            };


            for (int i = 0; i < skillList.Count; i++)
            {
                skillList[i].name     = "skill" + i.ToString();
                skillList[i].text     = "+";
                skillList[i].width    = 113;
                skillList[i].height   = 113;
                skillList[i].prefab   = "Prefabs/Button";
                skillList[i].fontSize = 50;
                skillList[i].sprite   = "hero/group/2特技框";

                Game.CreatePrefab(battlePanel, skillList[i]).GetComponent <Button>().onClick.AddListener(() =>
                {
                });
            }
        }
    }