public static void ShowBattlePanel(GameObject gameObject) { var battlePanel = GameObject.Find("BattlePanel"); if (battlePanel == null) { battlePanel = Game.CreatePrefab(gameObject, new GameObjectItem { name = "BattlePanel", prefab = "Prefabs/Panel", sprite = "hero/group/0界面底板" }); battlePanel.GetComponentInChildren <Image>().color = new Color(147, 175, 191); GameObject back = Game.CreatePrefab(battlePanel, new GameObjectItem { name = "返回按钮", width = 54, height = 54, prefab = "Prefabs/Button", type = 1, x = -600, y = 350, fontSize = 30, sprite = "0返回按钮", }); back.GetComponent <Button>().onClick.AddListener(() => { GameObject m = GameObject.Find("BattlePanel"); GameObject.Destroy(m); }); User.configs = User.HttpSend <List <Value> >("/config/enum", new { }); User.heros = User.HttpSend <List <Hero> >("/hero/enter", new { }); Debug.Log(User.heros.Count); GameObject battleGo = Game.CreatePrefab(battlePanel, new GameObjectItem { name = "阵容保存按钮", text = "保存", width = 80, height = 60, prefab = "Prefabs/Button", type = 1, x = -600, y = 220, fontSize = 30 }); battleGo.GetComponent <Button>().onClick.AddListener(ChooseClick); var bList = new List <GameObjectItem>(); for (int i = 0; i < battleList.Count; i++) { var position = new GameObjectItem() { x = battleList[i].x, y = battleList[i].y }; position.name = i.ToString(); var has = User.heros.Find(r => { return(r.GetValueByName("出战") == i + 1); } ); position.text = has == null ? "+" : User.GetConfig(has.heroNo).name; position.width = 133;; position.height = 153; position.prefab = "Prefabs/Button"; position.sprite = "hero/group/1阵容按钮"; position.fontSize = has == null ? 80 : 30; position.color = has == null ? "" : "red"; GameObject item = Game.CreatePrefab(battlePanel, position); HeroHelper.AddChooseListener(gameObject, item, (GameObject start, GameObject end) => { Debug.Log("choose"); //先检查 var endHero = User.heros.Find(r => r.id == end.name); var goAttack = endHero.GetValueByName("出战"); if (goAttack > 0) { Game.ChangeText("BattlePanel/" + (goAttack - 1).ToString() + "/Text", "+", "", 80); endHero.SetValueByName("出战", 0); } var startHero = User.heros.Find(r => r.GetValueByName("出战") == long.Parse(start.name) + 1); if (startHero != null) { var startHeroPosition = startHero.GetValueByName("出战"); Game.ChangeText("BattlePanel/" + (startHeroPosition - 1).ToString() + "/Text", "+", "", 80); startHero.SetValueByName("出战", 0); } //更换 endHero.SetValueByName("出战", long.Parse(start.name) + 1); Game.ChangeText("BattlePanel/" + start.name + "/Text", User.GetConfig(endHero.heroNo).name, "red", 30); }); } //创建几个按钮 // GameObject skillGo = Game.CreatePrefab(battlePanel, new GameObjectItem // { // name = "特技按钮", // text = "特技", // width = 100, // height = 60, // prefab = "Prefabs/Button", // type = 1, // x = 100, // y = 320, // fontSize = 30, // }); // // skillGo.GetComponent<Button>().onClick.AddListener(() => // { // // }); var skillList = new List <GameObjectItem>() { new GameObjectItem() { x = 150, y = 200 }, new GameObjectItem() { x = 250, y = 200 }, new GameObjectItem() { x = 350, y = 200 }, new GameObjectItem() { x = 450, y = 200 }, new GameObjectItem() { x = 550, y = 200 }, }; for (int i = 0; i < skillList.Count; i++) { skillList[i].name = "skill" + i.ToString(); skillList[i].text = "+"; skillList[i].width = 113; skillList[i].height = 113; skillList[i].prefab = "Prefabs/Button"; skillList[i].fontSize = 50; skillList[i].sprite = "hero/group/2特技框"; Game.CreatePrefab(battlePanel, skillList[i]).GetComponent <Button>().onClick.AddListener(() => { }); } } }