private static void RecruitAllAvailableTroops(MenuCallbackArgs args)
        {
            try
            {
                var minusMoney        = 0;
                var recruitedAnyTroop = false;
                foreach (var notable in Settlement.CurrentSettlement.Notables)
                {
                    for (var i = 0; i < 6; ++i)
                    {
                        if (notable.VolunteerTypes[i] == null ||
                            !HeroHelper.HeroCanRecruitFromHero(Hero.MainHero, notable, i))
                        {
                            continue;
                        }

                        var troop = notable.VolunteerTypes[i];
                        var cost  = Campaign.Current.Models.PartyWageModel.GetTroopRecruitmentCost(troop, Hero.MainHero, false);

                        if (cost > Hero.MainHero.Gold)
                        {
                            continue;
                        }
                        minusMoney       += cost;
                        recruitedAnyTroop = true;
                        GiveGoldAction.ApplyBetweenCharacters(Hero.MainHero, null, cost, true);
                        notable.VolunteerTypes[i] = null;
                        MobileParty.MainParty.MemberRoster.AddToCounts(troop, 1, false, 0, 0, true, -1);
                        CampaignEventDispatcher.Instance.OnUnitRecruited(troop, 1);

                        InformationManager.DisplayMessage(new InformationMessage($"You recruited one {troop.Name}."));
                    }
                }

                if (recruitedAnyTroop)
                {
                    MBTextManager.SetTextVariable("GOLD_AMOUNT", minusMoney, false);
                    InformationManager.DisplayMessage(new InformationMessage(GameTexts.FindText("str_gold_removed_with_icon", null).ToString(), "event:/ui/notification/coins_negative"));
                }
            }
            catch (Exception ex)
            {
                NativeMethods.MessageBox(IntPtr.Zero, ex.Message, "RecruitAllButton -- RecruitAllAvailableTroops", NativeMethods.MB_ICONERROR | NativeMethods.MB_OK);
            }
        }