void die() { HeadMove.Stop(); Eat.Stop(); BodyMove.Stop(); Panel.Stop(); button1.Enabled = true; button2.Enabled = false; MessageBox.Show("Your score is : " + score.ToString()); }
private void button2_Click(object sender, EventArgs e) { if (button2.Text == "Stop (P)") { button2.Text = "Continue"; HeadMove.Stop(); Eat.Stop(); BodyMove.Stop(); } else { button2.Text = "Stop (P)"; HeadMove.Start(); Eat.Start(); BodyMove.Start(); } }
void startgame() { R = true; L = false; D = false; U = false; score = 0; load(); obstacle = new Obstacle(); obstacle.taovatcan(panel1, tuong); HeadMove.Start(); Eat.Start(); BodyMove.Start(); food = new FoodforAdvanced(); food.TaoThucAn(panel1, listthucan); Panel.Start(); }
private void panel1_PreviewKeyDown(object sender, PreviewKeyDownEventArgs e) { if (e.KeyCode == Keys.Up && D == false) { U = true; D = false; L = false; R = false; } else if (e.KeyCode == Keys.Down && U == false) { U = false; D = true; L = false; R = false; } else if (e.KeyCode == Keys.Left && R == false) { U = false; D = false; L = true; R = false; } else if (e.KeyCode == Keys.Right && L == false) { U = false; D = false; L = false; R = true; } if (e.KeyCode == Keys.P && button2.Enabled == true) { HeadMove.Stop(); Eat.Stop(); BodyMove.Stop(); button2.Text = "Tiếp Tục"; } }
// Update is called once per frame void Update() { if (Input.GetKeyDown(KeyCode.Escape)) { showMenu = !showMenu; } headMove = camera.GetComponent<HeadMove>(); if (showMenu) { Cursor.lockState = CursorLockMode.None; Cursor.visible = true; if (camera != null) { if (headMove != null) { headMove.sensitivityX = 0.1f;; headMove.sensitivityY = 0.1f; } } } else { Cursor.lockState = CursorLockMode.Locked; Cursor.visible = false; if (camera != null) { if (headMove != null) { if (headMove.sensitivityX != headMoveSensitivitySlider || headMove.sensitivityY != headMoveSensitivitySlider) { headMove.sensitivityX = headMoveSensitivitySlider; headMove.sensitivityY = headMoveSensitivitySlider; } } } } // Update music and sound effects levels if they changed if (audioManager != null) { if (audioManager.GetMasterVolume(AudioBase.AudioType.Music) != musicSlider) { audioManager.SetMasterVolume(AudioBase.AudioType.Music, musicSlider); } if (audioManager.GetMasterVolume(AudioBase.AudioType.SoundEffect) != sfxSlider) { audioManager.SetMasterVolume(AudioBase.AudioType.SoundEffect, sfxSlider); } } }