Esempio n. 1
0
 void die()
 {
     HeadMove.Stop();
     Eat.Stop();
     BodyMove.Stop();
     Panel.Stop();
     button1.Enabled = true;
     button2.Enabled = false;
     MessageBox.Show("Your score is : " + score.ToString());
 }
Esempio n. 2
0
 private void button2_Click(object sender, EventArgs e)
 {
     if (button2.Text == "Stop (P)")
     {
         button2.Text = "Continue";
         HeadMove.Stop();
         Eat.Stop();
         BodyMove.Stop();
     }
     else
     {
         button2.Text = "Stop (P)";
         HeadMove.Start();
         Eat.Start();
         BodyMove.Start();
     }
 }
Esempio n. 3
0
 void startgame()
 {
     R     = true;
     L     = false;
     D     = false;
     U     = false;
     score = 0;
     load();
     obstacle = new Obstacle();
     obstacle.taovatcan(panel1, tuong);
     HeadMove.Start();
     Eat.Start();
     BodyMove.Start();
     food = new FoodforAdvanced();
     food.TaoThucAn(panel1, listthucan);
     Panel.Start();
 }
Esempio n. 4
0
 private void panel1_PreviewKeyDown(object sender, PreviewKeyDownEventArgs e)
 {
     if (e.KeyCode == Keys.Up && D == false)
     {
         U = true;
         D = false;
         L = false;
         R = false;
     }
     else if (e.KeyCode == Keys.Down && U == false)
     {
         U = false;
         D = true;
         L = false;
         R = false;
     }
     else if (e.KeyCode == Keys.Left && R == false)
     {
         U = false;
         D = false;
         L = true;
         R = false;
     }
     else if (e.KeyCode == Keys.Right && L == false)
     {
         U = false;
         D = false;
         L = false;
         R = true;
     }
     if (e.KeyCode == Keys.P && button2.Enabled == true)
     {
         HeadMove.Stop();
         Eat.Stop();
         BodyMove.Stop();
         button2.Text = "Tiếp Tục";
     }
 }
Esempio n. 5
0
    // Update is called once per frame
    void Update()
    {
        if (Input.GetKeyDown(KeyCode.Escape)) {
            showMenu = !showMenu;
        }

        headMove = camera.GetComponent<HeadMove>();
        if (showMenu) {
            Cursor.lockState = CursorLockMode.None;
            Cursor.visible = true;

            if (camera != null) {
                if (headMove != null) {
                    headMove.sensitivityX = 0.1f;;
                    headMove.sensitivityY = 0.1f;
                }
            }
        }
        else {
            Cursor.lockState = CursorLockMode.Locked;
            Cursor.visible = false;

            if (camera != null) {
                if (headMove != null) {
                    if (headMove.sensitivityX != headMoveSensitivitySlider || headMove.sensitivityY != headMoveSensitivitySlider) {
                        headMove.sensitivityX = headMoveSensitivitySlider;
                        headMove.sensitivityY = headMoveSensitivitySlider;
                    }
                }
            }
        }

        // Update music and sound effects levels if they changed
        if (audioManager != null) {
            if (audioManager.GetMasterVolume(AudioBase.AudioType.Music) != musicSlider) {
                audioManager.SetMasterVolume(AudioBase.AudioType.Music, musicSlider);
            }

            if (audioManager.GetMasterVolume(AudioBase.AudioType.SoundEffect) != sfxSlider) {
                audioManager.SetMasterVolume(AudioBase.AudioType.SoundEffect, sfxSlider);
            }
        }
    }