static void PullAndPrepare() { GitUtility.GitPull(); //EditorUtility.DisplayDialog("更新提示", "更新完毕", "继续"); //GameConfigEditor.SerializerConfig(); FileListUtility.BuildFileList(true); }
static void Pull() { GitUtility.GitPull(); }
static void PullAndPrepare() { GitUtility.GitPull(); //EditorUtility.DisplayDialog("更新提示", "更新完毕", "继续"); //GameConfigEditor.SerializerConfig(); FileListUtility.BuildFileList(true); }
static void Pull() { GitUtility.GitPull(); }