public static void deleteLinking(NCommon.LinkingType linkType) { #if UNITY_EDITOR { Debug.Log("GamePot - UNITY EDITOR DUMMY CALLBACK deleteLinking always faulure"); // Temporary user info for UnityEditor Development mode if (GamePotEventListener.s_instance != null) { GamePotEventListener.s_instance.onDeleteLinkingFailure(""); } else { Debug.LogError("GamePot UnityEditor listener is NULL"); } } #elif UNITY_IOS GamePotUnityPluginiOS.deleteLinking(linkType); #elif UNITY_ANDROID GamePotUnityPluginAOS.deleteLinking(linkType); #endif }