public static void deleteLinking(NCommon.LinkingType linkType)
        {
#if UNITY_EDITOR
            {
                Debug.Log("GamePot - UNITY EDITOR DUMMY CALLBACK deleteLinking always faulure");
                // Temporary user info for UnityEditor Development mode
                if (GamePotEventListener.s_instance != null)
                {
                    GamePotEventListener.s_instance.onDeleteLinkingFailure("");
                }
                else
                {
                    Debug.LogError("GamePot UnityEditor listener is NULL");
                }
            }
#elif UNITY_IOS
            GamePotUnityPluginiOS.deleteLinking(linkType);
#elif UNITY_ANDROID
            GamePotUnityPluginAOS.deleteLinking(linkType);
#endif
        }