protected override void OnInit() { base.OnInit(); this.m_lab = Make <GameLabel>("Animator:Text_Desc"); this.m_icon = Make <GameImage>("Animator:Background:Image"); this.m_closeBtn = Make <GameUIComponent>("Animator:Button_close"); }
protected override void OnInit() { base.OnInit(); m_time_txt = Make <GameLabel>("Text"); m_desc_txt = Make <GameLabel>("Text (1)"); m_examine_grid = Make <GameUIContainer>("ScrollView:Viewport"); }
protected override void OnInit() { base.OnInit(); this.m_titleLab = Make <GameLabel>("Text_title"); this.m_contentLab = Make <GameLabel>("Text_content"); this.m_timeLab = Make <GameLabel>("Text_time"); }
protected override void OnInit() { base.OnInit(); this.m_nextBtn = Make <GameButton>("Image_bg_2"); this.m_pageLabel = Make <GameLabel>("Text_pagenumber"); this.m_skipBtn = Make <GameButton>("BtnSkip"); }
protected override void OnInit() { base.OnInit(); m_icon = Make <GameImage>("Image"); m_num = Make <GameLabel>("Text_Desc"); }
protected override void OnInit() { this.m_lbMailSendTime = Make <GameLabel>("Text_time"); this.m_lbMailTitle = Make <GameLabel>("Text_title"); this.m_readMarkComponent = Make <GameUIComponent>("Image_unread"); this.m_imgMailWithReward = Make <GameImage>("Image_bg"); }
protected override void OnInit() { m_icon = this.Make <GameImage>("Image"); m_num = this.Make <GameLabel>("Text_1"); m_effect = this.Make <GameUIEffect>("UI_chanchuneirong"); m_effect.EffectPrefabName = "UI_chanchuneirong.prefab"; }
protected override void OnInit() { base.OnInit(); m_title_root = this.Make <GameUIComponent>("Image"); m_title_txt = m_title_root.Make <GameLabel>("Text"); m_title_txt.Text = string.Format("{0}!", LocalizeModule.Instance.GetString("recharge_title").ToUpper()); m_title_effect = m_title_root.Make <GameUIEffect>("UI_dengjishengji_01"); m_title_effect.EffectPrefabName = "UI_dengjishengji_01.prefab"; m_lvl_root = this.Make <GameUIComponent>("Lvl_Root"); m_from_lvl_txt = m_lvl_root.Make <GameLabel>("Panel:Text (1)"); m_to_lvl_txt = m_lvl_root.Make <GameLabel>("Panel:Text (2)"); m_lvl_slider = m_lvl_root.Make <GameProgressBar>("Image_energy:Slider"); m_cur_vit_txt = m_lvl_root.Make <GameLabel>("Image_energy:Text_number"); m_max_vit_txt = m_lvl_root.Make <GameLabel>("Image_energy:Text_number_max"); m_lvl_bar_effect = m_lvl_root.Make <GameUIEffect>("Image_energy:UI_tili_zengjia"); m_lvl_bar_effect.EffectPrefabName = "UI_tili_zengjia.prefab"; m_lvl_effect = m_lvl_root.Make <GameUIEffect>("Panel:UI_dengjishengji_02"); m_lvl_effect.EffectPrefabName = "UI_dengjishengji_02.prefab"; m_grid = this.Make <GameUIContainer>("Scroll View:Viewport"); m_ok_btn = this.Make <GameButton>("btnSure"); m_btn_title = m_ok_btn.Make <GameLabel>("Text"); }
protected override void OnInit() { base.OnInit(); this.m_article_img = Make <GameImage>("Image_things"); this.m_person_img = Make <GameTexture>("Panel_role:RawImage"); this.m_articleName_Lab = Make <GameLabel>("Text_name"); }
protected override void OnInit() { m_twoFirst_btn = this.Make <GameButton>("btn0"); m_twoSecond_btn = this.Make <GameButton>("btn1"); m_twoFirst_lab = m_twoFirst_btn.Make <GameLabel>("Text"); m_twoSecond_lab = m_twoSecond_btn.Make <GameLabel>("Text"); }
protected override void OnInit() { base.OnInit(); m_title_lab = Make <GameLabel>("Text_title:Text_title"); m_time_lab = Make <GameLabel>("Text_title:Text_time"); m_content_lab = Make <GameLabel>("Text_detail"); }
void initControl() { #region 控件 int pageCount = m_btnPage_Str.Length; m_page_toggle = new GameToggleButton[pageCount]; //m_page_tween = new TweenScale[pageCount]; m_arrow_obj = new GameObject[pageCount]; this.m_arrowLab_obj = new GameLabel[pageCount]; this.m_oriLab_obj = new GameObject[pageCount]; //this.m_arrowLab_obj = new GameObject[pageCount]; m_pageTog_lab = new GameLabel[pageCount]; for (int i = 0; i < m_btnPage_Str.Length; i++) { m_page_toggle[i] = Make <GameToggleButton>(string.Format("Panel_down:leftBtn:{0}", m_btnPage_Str[i])); //m_page_tween[i] = m_page_toggle[i].gameObject.GetComponent<TweenScale>(); m_arrow_obj[i] = m_page_toggle[i].Widget.Find("Background/Checkmark/Arrow").gameObject; m_arrowLab_obj[i] = m_page_toggle[i].Make <GameLabel>("Background/Checkmark/Label (1)"); this.m_oriLab_obj[i] = m_page_toggle[i].Widget.Find("Background/Label").gameObject; m_pageTog_lab[i] = m_page_toggle[i].Make <GameLabel>("Label"); m_pageTog_lab[i].color = m_oriColor; m_arrowLab_obj[i].Text = m_pageTog_lab[i].Text = m_toogle_name_Str[i]; m_arrow_obj[i].SetActive(false); m_arrowLab_obj[i].SetActive(false); this.m_oriLab_obj[i].SetActive(true); } m_Prop_grid = Make <GameUIContainer>("Panel_down:Panel:grid"); m_NothingTip_lab = Make <GameLabel>("Panel_down:nothingTips"); m_propInfo_panel = Make <UIBagPropInfo>("Panel_down:detail"); m_chooseUIEffect = Make <GameUIEffect>("Panel_down:UI_xuanzhong"); m_panelDown_Img = Make <GameImage>("Panel_down"); //this.m_tweenPos = this.m_panelDown_Img.GetComponent<TweenScale>(); #endregion }
protected override void OnInit() { base.OnInit(); m_img_netImg = Make <GameNetworkRawImage>("RawImage"); m_name_lab = Make <GameLabel>("RawImage:Text_1"); m_time_lab = Make <GameLabel>("RawImage:Text_2"); }
private void InitController() { //m_icon_tex = Make<GameTexture>("icon"); m_chooseRoot_obj = Make <GameUIComponent>("Image"); m_chooseContent_lab = m_chooseRoot_obj.Make <GameLabel>("content"); m_textPanel_obj = m_chooseRoot_obj.gameObject.transform.Find("Panel_text").gameObject; m_imgPanel_obj = m_chooseRoot_obj.gameObject.transform.Find("Panel_image").gameObject; m_text_toggle = new GameToggleButton[MaxChooseNum]; m_img_toggle = new GameToggleButton[MaxChooseNum]; m_ask_img = new GameImage[MaxChooseNum]; m_ask_lab = new GameLabel[MaxChooseNum]; for (int i = 0; i < MaxChooseNum; i++) { m_text_toggle[i] = m_chooseRoot_obj.Make <GameToggleButton>(string.Format("Panel_text:Toggle_{0}", i)); m_img_toggle[i] = m_chooseRoot_obj.Make <GameToggleButton>(string.Format("Panel_image:Toggle_{0}", i)); m_ask_img[i] = m_img_toggle[i].Make <GameImage>("Image"); m_img_toggle[i].Visible = false; m_ask_lab[i] = m_text_toggle[i].Make <GameLabel>("Label"); m_text_toggle[i].Visible = false; } m_textRoot_obj = Make <GameButton>("Text"); m_noContent_lab = m_textRoot_obj.Make <GameLabel>("content"); this.m_contentFader = m_noContent_lab.GetComponent <TextFader>(); fontSize = m_noContent_lab.Label.fontSize; //m_next_btn = Make<GameButton>("Button"); }
private void InitController() { this.m_sumBgImg = Make <GameImage>("Image:sumBg"); m_icon_img = Make <GameImage>("Image:icon"); m_count_lab = Make <GameLabel>("Image:sum"); m_itemName_lab = Make <GameLabel>("Image:title"); m_itemContent_lab = Make <GameLabel>("Image:content"); m_NumberRoot = Make <GameImage>("Imagenumber"); m_reduce_btn = Make <GameButton>("Imagenumber:btnReduce"); m_add_btn = Make <GameButton>("Imagenumber:btnAdd"); m_number_lab = Make <GameLabel>("Imagenumber:Text"); m_disCount_img = Make <GameImage>("Image:Image"); m_disCount_lab = m_disCount_img.Make <GameLabel>("Text"); m_limit_root = Make <GameLabel>("Imagenumber:income"); m_limit_lab = m_limit_root.Make <GameLabel>("number"); m_buy_btn = Make <GameButton>("btn_buy"); m_cashType_img = m_buy_btn.Make <GameImage>("Image"); m_price_lab = m_buy_btn.Make <GameLabel>("Text"); m_oriRoot_root = Make <GameLabel>("Text"); m_oriPrice_lab = m_oriRoot_root.Make <GameLabel>("Text_number"); m_buy_Effect = m_buy_btn.Make <GameUIEffect>("UI_goumai_anniu"); }
protected override void OnInit() { base.OnInit(); m_icon = Make <GameImage>("Image_BG:Image_Icon"); m_name_txt = Make <GameLabel>("Text_Name"); m_num_txt = Make <GameLabel>("Text_Number"); }
protected override void OnInit() { base.OnInit(); #if OFFICER_SYS m_officers_grid = Make <GameUIContainer>("Panel_officer:ScrollView:Viewport"); #endif m_event_icon = Make <GameImage>("Image_event:Image_title:Image_Icon"); m_event_name = Make <GameLabel>("Image_event:Image_title:Text"); m_event_desc = Make <GameLabel>("Image_event:Text"); m_case_name = Make <GameLabel>("Image_event:RawImage:Text"); m_case_tex = Make <GameTexture>("Image_event:RawImage"); m_ok_btn = Make <GameButton>("Button_action"); m_ok_effect = Make <GameUIEffect>("UI_tongyong_anniu"); m_ok_effect.EffectPrefabName = "UI_tongyong_anniu.prefab"; m_vit_cost_num_txt = m_ok_btn.Make <GameLabel>("Image:Text"); m_keywords_grid = Make <GameUIContainer>("Panel_keyword:ScrollView:Viewport"); m_normal_title_txt = Make <GameLabel>("Image_event:Image_normal:Text"); m_normal_title_txt.Text = LocalizeModule.Instance.GetString("ui.event.CommonDrop"); m_perfect_title_txt = Make <GameLabel>("Image_event:Image_perfect:Text"); m_perfect_title_txt.Text = LocalizeModule.Instance.GetString("ui.event.FullScoreDrop"); m_normal_cash_txt = Make <GameLabel>("Image_event:Image_normal:Image:Text (1)"); m_perfect_cash_txt = Make <GameLabel>("Image_event:Image_perfect:Image:Text (1)"); #if OFFICER_SYS this.InitOfficersKeywords(); #endif }
protected override void OnInit() { m_icon = this.Make <GameImage>("Image"); m_desc = m_icon.Make <GameLabel>("Text"); m_skillLevelLab = Make <GameLabel>("Image:Image:Text"); m_tweens = this.gameObject.GetComponents <UITweenerBase>().ToList(); }
protected override void OnInit() { base.OnInit(); m_name_txt = Make <GameLabel>("Panel_down:Image_sence:Text_Name"); m_desc_txt = Make <GameLabel>("Panel_down:Image_sence:Text_Desc"); m_tips_txt = Make <GameLabel>("Panel_down:Image_sence:Text_Tips"); m_completeTaskTipsLabel = Make <GameUIComponent>("Panel_down:Image_sence:Text_missioncomplete"); m_tips_btn = Make <GameUIComponent>("Panel_down:Image_sence:Btn_Tips"); m_reward_root = Make <GameUIComponent>("Panel_down:Image_sence:Image (1):ScrollView"); m_aim_grid = Make <GameUIContainer>("Panel_down:Image_sence:Image (2):ScrollView (1):Viewport"); //IconNameNumItemView m_reward_grid = Make <GameUIContainer>("Panel_down:Image_sence:Image (1):ScrollView:Viewport"); //DropItemIcon m_title_txt = Make <GameLabel>("Panel_down:Image_sence:Image (1):Text"); m_titleGet = m_title_txt.Make <GameUIComponent>("Image"); m_btn = Make <GameButton>("Panel_down:Button_action"); m_close_btn = Make <GameButton>("Button_close"); this.m_btnLable = this.m_btn.Make <GameLabel>("Text"); //m_bg_img = Make<GameImage>("RawImage"); //m_bg_tween_alpha = m_bg_img.GetComponent<TweenAlpha>(); m_tween_root = Make <GameUIComponent>("Panel_down"); //var tween_poses = m_tween_root.GetComponents<TweenPosition>().Where((i) => UITweenerBase.TweenTriggerType.Manual == i.m_triggerType); //m_hide_tween_pos = tween_poses.First(); //m_hide_tween_scale = m_tween_root.GetComponent<TweenScale>(); //m_hide_tween_alpha = m_tween_root.GetComponents<TweenAlpha>().Where((i) => UITweenerBase.TweenTriggerType.OnHide == i.m_triggerType).First(); //m_hide_tween_scale.AddTweenCompletedCallback(ScaleTweenFinished); m_tween_root.gameObject.transform.localScale = Vector3.one; }
//private UITweenerBase[] tweener = null; protected override void OnInit() { m_bg = Make <GameImage>("Image_back"); m_text01 = Make <GameLabel>("Text_1"); m_text02 = Make <GameLabel>("Text_2"); m_sliderBtnBackgroundMusic = Make <GameSliderButton>("Toggle_1"); UITweenerBase[] UITweeners = m_sliderBtnBackgroundMusic.gameObject.GetComponentsInChildren <UITweenerBase>(true); foreach (var ut in UITweeners) { ut.ResetAndPlay(); } m_sliderBtnSound = Make <GameSliderButton>("Toggle_2"); UITweeners = m_sliderBtnSound.gameObject.GetComponentsInChildren <UITweenerBase>(true); foreach (var ut in UITweeners) { ut.ResetAndPlay(); } m_btnContinue = Make <GameButton>("Button_continue"); m_btnQuit = Make <GameButton>("Button_quit"); this.m_btnContinueOnly = Make <GameButton>("Button_continue_Guid"); m_backgroundTexture = Make <GameImage>("RawImage"); m_sceneMask = Make <GameUIComponent>("sceneMask"); m_backgroundTexture.Visible = false; m_sceneMask.Visible = false; //this.tweener = Transform.GetComponentsInChildren<UITweenerBase>(false); }
private void InitController() { m_icon_img = Make <GameImage>("icon"); m_effect = m_icon_img.Make <GameUIEffect>("UI_zengjiatili"); m_count_BG = m_icon_img.Make <GameImage>("Image"); m_count_lab = m_count_BG.Make <GameLabel>("count"); m_disCount_root = m_icon_img.Make <GameImage>("Image_label"); m_disCount_lab = m_disCount_root.Make <GameLabel>("Text"); m_oriPrice_root = m_icon_img.Make <GameImage>("Image_original"); m_oriPrice_lab = m_oriPrice_root.Make <GameLabel>("Text_number"); m_use_btn = Make <GameButton>("btnUse"); m_buy_btn = Make <GameButton>("btnbuy"); //m_buy_title_txt = m_buy_btn.Make<GameLabel>("Text_cost"); //m_buy_title_txt.Text = LocalizeModule.Instance.GetString("goods_buy"); m_cost_lab = m_buy_btn.Make <GameLabel>("Text_cost"); m_cashType_img = m_buy_btn.Make <GameImage>("Image_cash"); m_limited_buy_btn = Make <GameButton>("limitedbuy"); //m_limited_buy_title_txt = m_limited_buy_btn.Make<GameLabel>("Text"); //m_limited_buy_title_txt.Text = LocalizeModule.Instance.GetString("goods_buy"); m_limited_cost_lab = m_limited_buy_btn.Make <GameLabel>("Text_cost"); m_limited_cashType_img = m_limited_buy_btn.Make <GameImage>("Image_cash"); m_limited_buy_num_txt = m_limited_buy_btn.Make <GameLabel>("Image_label_1:Text"); }
protected override void OnInit() { m_icon = this.Make <GameImage>("Image (1)"); m_desc_txt = this.Make <GameLabel>("Text"); m_show_tween = this.GetComponent <TweenPosition>(); }
protected override void OnInit() { this.m_imgActivity = Make <GameTexture>("RawImage"); this.m_lbActivityName = Make <GameLabel>("Text_title"); this.m_lbActivityTime = Make <GameLabel>("Text_time"); this.m_activityDetailComponent = Make <ActivityDetailComponent>("Panel_1:Panel_left"); this.m_activityReardComponent = Make <ActivityRewardComponent>("Panel_1:Panel_right"); }
protected override void OnInit() { this.m_collectItemContainer = Make <GameUIContainer>("Scroll View_1:Viewport"); this.m_lbSceneTitle = Make <GameLabel>("Text_title (3)"); this.m_lbCollectItemTitle = Make <GameLabel>("Text_title (2)"); this.m_lbActivityIntro = Make <GameLabel>("Text_detail"); this.m_activeSceneContainer = Make <GameUIContainer>("Scroll View_2:Viewport"); }
protected override void OnInit() { base.OnInit(); m_icon = this.Make <GameImage>("Background"); m_text = this.Make <GameLabel>("Text"); m_effect = this.Make <GameUIEffect>("UI_shibai_zengqiang"); m_effect.EffectPrefabName = "UI_shibai_zengqiang.prefab"; }
protected override void OnInit() { base.OnInit(); this.m_comicsCom = Make <GameUIComponent>("comics"); this.m_pageLable = this.m_comicsCom.Make <GameLabel>("Text_pagenumber"); this.m_nextBtn = this.m_comicsCom.Make <GameImage>("Image_bg_2"); this.m_video = Make <GameVideoComponent>("Video"); }
protected override void OnInit() { base.OnInit(); m_close_btn = Make <GameButton>("Button_close"); m_gifts_grid = Make <GameUIContainer>("Panel_levelupreward:Grid"); m_fail_info_text = Make <GameLabel>("Panel_levelupreward:Text (1)"); }
protected override void InitController() { base.InitController(); this.m_Grid_con = Make <GameLoopUIContainer <AchievementItem> >("Panel_animation:Panel:Viewport:grid"); this.m_TotalLab = Make <GameLabel>("totalAchievement:Text"); }
protected override void OnInit() { base.OnInit(); m_Icon = Make <GameImage>("icon"); m_Number = Make <GameLabel>("Text"); m_Name = Make <GameLabel>("name"); this.m_tweener = this.m_Icon.GetComponent <TweenScale>(); }
protected override void OnInit() { base.OnInit(); this.m_contentLab = Make <GameLabel>("Text"); this.m_tweenPos = GetComponent <TweenPosition>(); //this.m_TweenAlphas = GetComponents<TweenAlpha>(); //this.m_tweenScale = GetComponent<TweenScale>(); }