Пример #1
0
 protected override void OnInit()
 {
     base.OnInit();
     this.m_lab      = Make <GameLabel>("Animator:Text_Desc");
     this.m_icon     = Make <GameImage>("Animator:Background:Image");
     this.m_closeBtn = Make <GameUIComponent>("Animator:Button_close");
 }
Пример #2
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 protected override void OnInit()
 {
     base.OnInit();
     m_time_txt     = Make <GameLabel>("Text");
     m_desc_txt     = Make <GameLabel>("Text (1)");
     m_examine_grid = Make <GameUIContainer>("ScrollView:Viewport");
 }
Пример #3
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 protected override void OnInit()
 {
     base.OnInit();
     this.m_titleLab   = Make <GameLabel>("Text_title");
     this.m_contentLab = Make <GameLabel>("Text_content");
     this.m_timeLab    = Make <GameLabel>("Text_time");
 }
 protected override void OnInit()
 {
     base.OnInit();
     this.m_nextBtn   = Make <GameButton>("Image_bg_2");
     this.m_pageLabel = Make <GameLabel>("Text_pagenumber");
     this.m_skipBtn   = Make <GameButton>("BtnSkip");
 }
Пример #5
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        protected override void OnInit()
        {
            base.OnInit();

            m_icon = Make <GameImage>("Image");
            m_num  = Make <GameLabel>("Text_Desc");
        }
Пример #6
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 protected override void OnInit()
 {
     this.m_lbMailSendTime    = Make <GameLabel>("Text_time");
     this.m_lbMailTitle       = Make <GameLabel>("Text_title");
     this.m_readMarkComponent = Make <GameUIComponent>("Image_unread");
     this.m_imgMailWithReward = Make <GameImage>("Image_bg");
 }
Пример #7
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 protected override void OnInit()
 {
     m_icon   = this.Make <GameImage>("Image");
     m_num    = this.Make <GameLabel>("Text_1");
     m_effect = this.Make <GameUIEffect>("UI_chanchuneirong");
     m_effect.EffectPrefabName = "UI_chanchuneirong.prefab";
 }
Пример #8
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        protected override void OnInit()
        {
            base.OnInit();

            m_title_root     = this.Make <GameUIComponent>("Image");
            m_title_txt      = m_title_root.Make <GameLabel>("Text");
            m_title_txt.Text = string.Format("{0}!", LocalizeModule.Instance.GetString("recharge_title").ToUpper());
            m_title_effect   = m_title_root.Make <GameUIEffect>("UI_dengjishengji_01");
            m_title_effect.EffectPrefabName = "UI_dengjishengji_01.prefab";


            m_lvl_root       = this.Make <GameUIComponent>("Lvl_Root");
            m_from_lvl_txt   = m_lvl_root.Make <GameLabel>("Panel:Text (1)");
            m_to_lvl_txt     = m_lvl_root.Make <GameLabel>("Panel:Text (2)");
            m_lvl_slider     = m_lvl_root.Make <GameProgressBar>("Image_energy:Slider");
            m_cur_vit_txt    = m_lvl_root.Make <GameLabel>("Image_energy:Text_number");
            m_max_vit_txt    = m_lvl_root.Make <GameLabel>("Image_energy:Text_number_max");
            m_lvl_bar_effect = m_lvl_root.Make <GameUIEffect>("Image_energy:UI_tili_zengjia");
            m_lvl_bar_effect.EffectPrefabName = "UI_tili_zengjia.prefab";
            m_lvl_effect = m_lvl_root.Make <GameUIEffect>("Panel:UI_dengjishengji_02");
            m_lvl_effect.EffectPrefabName = "UI_dengjishengji_02.prefab";

            m_grid = this.Make <GameUIContainer>("Scroll View:Viewport");

            m_ok_btn    = this.Make <GameButton>("btnSure");
            m_btn_title = m_ok_btn.Make <GameLabel>("Text");
        }
Пример #9
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 protected override void OnInit()
 {
     base.OnInit();
     this.m_article_img     = Make <GameImage>("Image_things");
     this.m_person_img      = Make <GameTexture>("Panel_role:RawImage");
     this.m_articleName_Lab = Make <GameLabel>("Text_name");
 }
Пример #10
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 protected override void OnInit()
 {
     m_twoFirst_btn  = this.Make <GameButton>("btn0");
     m_twoSecond_btn = this.Make <GameButton>("btn1");
     m_twoFirst_lab  = m_twoFirst_btn.Make <GameLabel>("Text");
     m_twoSecond_lab = m_twoSecond_btn.Make <GameLabel>("Text");
 }
Пример #11
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 protected override void OnInit()
 {
     base.OnInit();
     m_title_lab   = Make <GameLabel>("Text_title:Text_title");
     m_time_lab    = Make <GameLabel>("Text_title:Text_time");
     m_content_lab = Make <GameLabel>("Text_detail");
 }
Пример #12
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        void initControl()
        {
            #region 控件
            int pageCount = m_btnPage_Str.Length;
            m_page_toggle = new GameToggleButton[pageCount];
            //m_page_tween = new TweenScale[pageCount];
            m_arrow_obj         = new GameObject[pageCount];
            this.m_arrowLab_obj = new GameLabel[pageCount];
            this.m_oriLab_obj   = new GameObject[pageCount];
            //this.m_arrowLab_obj = new GameObject[pageCount];

            m_pageTog_lab = new GameLabel[pageCount];
            for (int i = 0; i < m_btnPage_Str.Length; i++)
            {
                m_page_toggle[i] = Make <GameToggleButton>(string.Format("Panel_down:leftBtn:{0}", m_btnPage_Str[i]));
                //m_page_tween[i] = m_page_toggle[i].gameObject.GetComponent<TweenScale>();
                m_arrow_obj[i]       = m_page_toggle[i].Widget.Find("Background/Checkmark/Arrow").gameObject;
                m_arrowLab_obj[i]    = m_page_toggle[i].Make <GameLabel>("Background/Checkmark/Label (1)");
                this.m_oriLab_obj[i] = m_page_toggle[i].Widget.Find("Background/Label").gameObject;

                m_pageTog_lab[i]       = m_page_toggle[i].Make <GameLabel>("Label");
                m_pageTog_lab[i].color = m_oriColor;
                m_arrowLab_obj[i].Text = m_pageTog_lab[i].Text = m_toogle_name_Str[i];
                m_arrow_obj[i].SetActive(false);
                m_arrowLab_obj[i].SetActive(false);
                this.m_oriLab_obj[i].SetActive(true);
            }
            m_Prop_grid      = Make <GameUIContainer>("Panel_down:Panel:grid");
            m_NothingTip_lab = Make <GameLabel>("Panel_down:nothingTips");
            m_propInfo_panel = Make <UIBagPropInfo>("Panel_down:detail");
            m_chooseUIEffect = Make <GameUIEffect>("Panel_down:UI_xuanzhong");
            m_panelDown_Img  = Make <GameImage>("Panel_down");
            //this.m_tweenPos = this.m_panelDown_Img.GetComponent<TweenScale>();
            #endregion
        }
Пример #13
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 protected override void OnInit()
 {
     base.OnInit();
     m_img_netImg = Make <GameNetworkRawImage>("RawImage");
     m_name_lab   = Make <GameLabel>("RawImage:Text_1");
     m_time_lab   = Make <GameLabel>("RawImage:Text_2");
 }
Пример #14
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        private void InitController()
        {
            //m_icon_tex = Make<GameTexture>("icon");
            m_chooseRoot_obj    = Make <GameUIComponent>("Image");
            m_chooseContent_lab = m_chooseRoot_obj.Make <GameLabel>("content");

            m_textPanel_obj = m_chooseRoot_obj.gameObject.transform.Find("Panel_text").gameObject;
            m_imgPanel_obj  = m_chooseRoot_obj.gameObject.transform.Find("Panel_image").gameObject;

            m_text_toggle = new GameToggleButton[MaxChooseNum];
            m_img_toggle  = new GameToggleButton[MaxChooseNum];
            m_ask_img     = new GameImage[MaxChooseNum];
            m_ask_lab     = new GameLabel[MaxChooseNum];
            for (int i = 0; i < MaxChooseNum; i++)
            {
                m_text_toggle[i]         = m_chooseRoot_obj.Make <GameToggleButton>(string.Format("Panel_text:Toggle_{0}", i));
                m_img_toggle[i]          = m_chooseRoot_obj.Make <GameToggleButton>(string.Format("Panel_image:Toggle_{0}", i));
                m_ask_img[i]             = m_img_toggle[i].Make <GameImage>("Image");
                m_img_toggle[i].Visible  = false;
                m_ask_lab[i]             = m_text_toggle[i].Make <GameLabel>("Label");
                m_text_toggle[i].Visible = false;
            }

            m_textRoot_obj      = Make <GameButton>("Text");
            m_noContent_lab     = m_textRoot_obj.Make <GameLabel>("content");
            this.m_contentFader = m_noContent_lab.GetComponent <TextFader>();
            fontSize            = m_noContent_lab.Label.fontSize;
            //m_next_btn = Make<GameButton>("Button");
        }
Пример #15
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        private void InitController()
        {
            this.m_sumBgImg   = Make <GameImage>("Image:sumBg");
            m_icon_img        = Make <GameImage>("Image:icon");
            m_count_lab       = Make <GameLabel>("Image:sum");
            m_itemName_lab    = Make <GameLabel>("Image:title");
            m_itemContent_lab = Make <GameLabel>("Image:content");

            m_NumberRoot = Make <GameImage>("Imagenumber");
            m_reduce_btn = Make <GameButton>("Imagenumber:btnReduce");
            m_add_btn    = Make <GameButton>("Imagenumber:btnAdd");
            m_number_lab = Make <GameLabel>("Imagenumber:Text");

            m_disCount_img = Make <GameImage>("Image:Image");
            m_disCount_lab = m_disCount_img.Make <GameLabel>("Text");

            m_limit_root = Make <GameLabel>("Imagenumber:income");
            m_limit_lab  = m_limit_root.Make <GameLabel>("number");

            m_buy_btn      = Make <GameButton>("btn_buy");
            m_cashType_img = m_buy_btn.Make <GameImage>("Image");

            m_price_lab    = m_buy_btn.Make <GameLabel>("Text");
            m_oriRoot_root = Make <GameLabel>("Text");
            m_oriPrice_lab = m_oriRoot_root.Make <GameLabel>("Text_number");
            m_buy_Effect   = m_buy_btn.Make <GameUIEffect>("UI_goumai_anniu");
        }
Пример #16
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 protected override void OnInit()
 {
     base.OnInit();
     m_icon     = Make <GameImage>("Image_BG:Image_Icon");
     m_name_txt = Make <GameLabel>("Text_Name");
     m_num_txt  = Make <GameLabel>("Text_Number");
 }
        protected override void OnInit()
        {
            base.OnInit();
#if OFFICER_SYS
            m_officers_grid = Make <GameUIContainer>("Panel_officer:ScrollView:Viewport");
#endif
            m_event_icon = Make <GameImage>("Image_event:Image_title:Image_Icon");
            m_event_name = Make <GameLabel>("Image_event:Image_title:Text");
            m_event_desc = Make <GameLabel>("Image_event:Text");
            m_case_name  = Make <GameLabel>("Image_event:RawImage:Text");
            m_case_tex   = Make <GameTexture>("Image_event:RawImage");
            m_ok_btn     = Make <GameButton>("Button_action");
            m_ok_effect  = Make <GameUIEffect>("UI_tongyong_anniu");
            m_ok_effect.EffectPrefabName = "UI_tongyong_anniu.prefab";
            m_vit_cost_num_txt           = m_ok_btn.Make <GameLabel>("Image:Text");

            m_keywords_grid = Make <GameUIContainer>("Panel_keyword:ScrollView:Viewport");

            m_normal_title_txt       = Make <GameLabel>("Image_event:Image_normal:Text");
            m_normal_title_txt.Text  = LocalizeModule.Instance.GetString("ui.event.CommonDrop");
            m_perfect_title_txt      = Make <GameLabel>("Image_event:Image_perfect:Text");
            m_perfect_title_txt.Text = LocalizeModule.Instance.GetString("ui.event.FullScoreDrop");
            m_normal_cash_txt        = Make <GameLabel>("Image_event:Image_normal:Image:Text (1)");
            m_perfect_cash_txt       = Make <GameLabel>("Image_event:Image_perfect:Image:Text (1)");


#if OFFICER_SYS
            this.InitOfficersKeywords();
#endif
        }
Пример #18
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 protected override void OnInit()
 {
     m_icon          = this.Make <GameImage>("Image");
     m_desc          = m_icon.Make <GameLabel>("Text");
     m_skillLevelLab = Make <GameLabel>("Image:Image:Text");
     m_tweens        = this.gameObject.GetComponents <UITweenerBase>().ToList();
 }
Пример #19
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        protected override void OnInit()
        {
            base.OnInit();

            m_name_txt = Make <GameLabel>("Panel_down:Image_sence:Text_Name");
            m_desc_txt = Make <GameLabel>("Panel_down:Image_sence:Text_Desc");
            m_tips_txt = Make <GameLabel>("Panel_down:Image_sence:Text_Tips");
            m_completeTaskTipsLabel = Make <GameUIComponent>("Panel_down:Image_sence:Text_missioncomplete");
            m_tips_btn      = Make <GameUIComponent>("Panel_down:Image_sence:Btn_Tips");
            m_reward_root   = Make <GameUIComponent>("Panel_down:Image_sence:Image (1):ScrollView");
            m_aim_grid      = Make <GameUIContainer>("Panel_down:Image_sence:Image (2):ScrollView (1):Viewport"); //IconNameNumItemView
            m_reward_grid   = Make <GameUIContainer>("Panel_down:Image_sence:Image (1):ScrollView:Viewport");     //DropItemIcon
            m_title_txt     = Make <GameLabel>("Panel_down:Image_sence:Image (1):Text");
            m_titleGet      = m_title_txt.Make <GameUIComponent>("Image");
            m_btn           = Make <GameButton>("Panel_down:Button_action");
            m_close_btn     = Make <GameButton>("Button_close");
            this.m_btnLable = this.m_btn.Make <GameLabel>("Text");
            //m_bg_img = Make<GameImage>("RawImage");
            //m_bg_tween_alpha = m_bg_img.GetComponent<TweenAlpha>();
            m_tween_root = Make <GameUIComponent>("Panel_down");
            //var tween_poses = m_tween_root.GetComponents<TweenPosition>().Where((i) => UITweenerBase.TweenTriggerType.Manual == i.m_triggerType);
            //m_hide_tween_pos = tween_poses.First();
            //m_hide_tween_scale = m_tween_root.GetComponent<TweenScale>();
            //m_hide_tween_alpha = m_tween_root.GetComponents<TweenAlpha>().Where((i) => UITweenerBase.TweenTriggerType.OnHide == i.m_triggerType).First();
            //m_hide_tween_scale.AddTweenCompletedCallback(ScaleTweenFinished);
            m_tween_root.gameObject.transform.localScale = Vector3.one;
        }
        //private UITweenerBase[] tweener = null;
        protected override void OnInit()
        {
            m_bg     = Make <GameImage>("Image_back");
            m_text01 = Make <GameLabel>("Text_1");
            m_text02 = Make <GameLabel>("Text_2");

            m_sliderBtnBackgroundMusic = Make <GameSliderButton>("Toggle_1");
            UITweenerBase[] UITweeners = m_sliderBtnBackgroundMusic.gameObject.GetComponentsInChildren <UITweenerBase>(true);
            foreach (var ut in UITweeners)
            {
                ut.ResetAndPlay();
            }

            m_sliderBtnSound = Make <GameSliderButton>("Toggle_2");

            UITweeners = m_sliderBtnSound.gameObject.GetComponentsInChildren <UITweenerBase>(true);
            foreach (var ut in UITweeners)
            {
                ut.ResetAndPlay();
            }

            m_btnContinue          = Make <GameButton>("Button_continue");
            m_btnQuit              = Make <GameButton>("Button_quit");
            this.m_btnContinueOnly = Make <GameButton>("Button_continue_Guid");

            m_backgroundTexture         = Make <GameImage>("RawImage");
            m_sceneMask                 = Make <GameUIComponent>("sceneMask");
            m_backgroundTexture.Visible = false;
            m_sceneMask.Visible         = false;
            //this.tweener = Transform.GetComponentsInChildren<UITweenerBase>(false);
        }
Пример #21
0
        private void InitController()
        {
            m_icon_img  = Make <GameImage>("icon");
            m_effect    = m_icon_img.Make <GameUIEffect>("UI_zengjiatili");
            m_count_BG  = m_icon_img.Make <GameImage>("Image");
            m_count_lab = m_count_BG.Make <GameLabel>("count");

            m_disCount_root = m_icon_img.Make <GameImage>("Image_label");
            m_disCount_lab  = m_disCount_root.Make <GameLabel>("Text");
            m_oriPrice_root = m_icon_img.Make <GameImage>("Image_original");
            m_oriPrice_lab  = m_oriPrice_root.Make <GameLabel>("Text_number");

            m_use_btn = Make <GameButton>("btnUse");

            m_buy_btn = Make <GameButton>("btnbuy");
            //m_buy_title_txt = m_buy_btn.Make<GameLabel>("Text_cost");
            //m_buy_title_txt.Text = LocalizeModule.Instance.GetString("goods_buy");
            m_cost_lab     = m_buy_btn.Make <GameLabel>("Text_cost");
            m_cashType_img = m_buy_btn.Make <GameImage>("Image_cash");


            m_limited_buy_btn = Make <GameButton>("limitedbuy");
            //m_limited_buy_title_txt = m_limited_buy_btn.Make<GameLabel>("Text");
            //m_limited_buy_title_txt.Text = LocalizeModule.Instance.GetString("goods_buy");
            m_limited_cost_lab     = m_limited_buy_btn.Make <GameLabel>("Text_cost");
            m_limited_cashType_img = m_limited_buy_btn.Make <GameImage>("Image_cash");
            m_limited_buy_num_txt  = m_limited_buy_btn.Make <GameLabel>("Image_label_1:Text");
        }
Пример #22
0
        protected override void OnInit()
        {
            m_icon     = this.Make <GameImage>("Image (1)");
            m_desc_txt = this.Make <GameLabel>("Text");

            m_show_tween = this.GetComponent <TweenPosition>();
        }
 protected override void OnInit()
 {
     this.m_imgActivity             = Make <GameTexture>("RawImage");
     this.m_lbActivityName          = Make <GameLabel>("Text_title");
     this.m_lbActivityTime          = Make <GameLabel>("Text_time");
     this.m_activityDetailComponent = Make <ActivityDetailComponent>("Panel_1:Panel_left");
     this.m_activityReardComponent  = Make <ActivityRewardComponent>("Panel_1:Panel_right");
 }
 protected override void OnInit()
 {
     this.m_collectItemContainer = Make <GameUIContainer>("Scroll View_1:Viewport");
     this.m_lbSceneTitle         = Make <GameLabel>("Text_title (3)");
     this.m_lbCollectItemTitle   = Make <GameLabel>("Text_title (2)");
     this.m_lbActivityIntro      = Make <GameLabel>("Text_detail");
     this.m_activeSceneContainer = Make <GameUIContainer>("Scroll View_2:Viewport");
 }
Пример #25
0
 protected override void OnInit()
 {
     base.OnInit();
     m_icon   = this.Make <GameImage>("Background");
     m_text   = this.Make <GameLabel>("Text");
     m_effect = this.Make <GameUIEffect>("UI_shibai_zengqiang");
     m_effect.EffectPrefabName = "UI_shibai_zengqiang.prefab";
 }
Пример #26
0
 protected override void OnInit()
 {
     base.OnInit();
     this.m_comicsCom = Make <GameUIComponent>("comics");
     this.m_pageLable = this.m_comicsCom.Make <GameLabel>("Text_pagenumber");
     this.m_nextBtn   = this.m_comicsCom.Make <GameImage>("Image_bg_2");
     this.m_video     = Make <GameVideoComponent>("Video");
 }
Пример #27
0
        protected override void OnInit()
        {
            base.OnInit();

            m_close_btn      = Make <GameButton>("Button_close");
            m_gifts_grid     = Make <GameUIContainer>("Panel_levelupreward:Grid");
            m_fail_info_text = Make <GameLabel>("Panel_levelupreward:Text (1)");
        }
Пример #28
0
        protected override void InitController()
        {
            base.InitController();


            this.m_Grid_con = Make <GameLoopUIContainer <AchievementItem> >("Panel_animation:Panel:Viewport:grid");
            this.m_TotalLab = Make <GameLabel>("totalAchievement:Text");
        }
Пример #29
0
 protected override void OnInit()
 {
     base.OnInit();
     m_Icon         = Make <GameImage>("icon");
     m_Number       = Make <GameLabel>("Text");
     m_Name         = Make <GameLabel>("name");
     this.m_tweener = this.m_Icon.GetComponent <TweenScale>();
 }
Пример #30
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 protected override void OnInit()
 {
     base.OnInit();
     this.m_contentLab = Make <GameLabel>("Text");
     this.m_tweenPos   = GetComponent <TweenPosition>();
     //this.m_TweenAlphas = GetComponents<TweenAlpha>();
     //this.m_tweenScale = GetComponent<TweenScale>();
 }