Ejemplo n.º 1
0
            protected override void OnInit()
            {
                base.OnInit();
                m_title_lab   = Make <GameLabel>("title");
                m_content_lab = Make <GameLabel>("txt");
                m_one_root    = Make <GameLabel>("one");
                m_one_btn     = m_one_root.Make <GameButton>("btn0");
                m_one_lab     = m_one_btn.Make <GameLabel>("Text");

                m_two_root      = Make <GameLabel>("two");
                m_twoFirst_btn  = m_two_root.Make <GameButton>("btn0");
                m_twoSecond_btn = m_two_root.Make <GameButton>("btn1");
                m_twoFirst_lab  = m_twoFirst_btn.Make <GameLabel>("Text");
                m_twoSecond_lab = m_twoSecond_btn.Make <GameLabel>("Text");
            }
Ejemplo n.º 2
0
        protected override void OnInit()
        {
            base.OnInit();

            m_name_txt = Make <GameLabel>("Panel_down:Image_sence:Text_Name");
            m_desc_txt = Make <GameLabel>("Panel_down:Image_sence:Text_Desc");
            m_tips_txt = Make <GameLabel>("Panel_down:Image_sence:Text_Tips");
            m_completeTaskTipsLabel = Make <GameUIComponent>("Panel_down:Image_sence:Text_missioncomplete");
            m_tips_btn      = Make <GameUIComponent>("Panel_down:Image_sence:Btn_Tips");
            m_reward_root   = Make <GameUIComponent>("Panel_down:Image_sence:Image (1):ScrollView");
            m_aim_grid      = Make <GameUIContainer>("Panel_down:Image_sence:Image (2):ScrollView (1):Viewport"); //IconNameNumItemView
            m_reward_grid   = Make <GameUIContainer>("Panel_down:Image_sence:Image (1):ScrollView:Viewport");     //DropItemIcon
            m_title_txt     = Make <GameLabel>("Panel_down:Image_sence:Image (1):Text");
            m_titleGet      = m_title_txt.Make <GameUIComponent>("Image");
            m_btn           = Make <GameButton>("Panel_down:Button_action");
            m_close_btn     = Make <GameButton>("Button_close");
            this.m_btnLable = this.m_btn.Make <GameLabel>("Text");
            //m_bg_img = Make<GameImage>("RawImage");
            //m_bg_tween_alpha = m_bg_img.GetComponent<TweenAlpha>();
            m_tween_root = Make <GameUIComponent>("Panel_down");
            //var tween_poses = m_tween_root.GetComponents<TweenPosition>().Where((i) => UITweenerBase.TweenTriggerType.Manual == i.m_triggerType);
            //m_hide_tween_pos = tween_poses.First();
            //m_hide_tween_scale = m_tween_root.GetComponent<TweenScale>();
            //m_hide_tween_alpha = m_tween_root.GetComponents<TweenAlpha>().Where((i) => UITweenerBase.TweenTriggerType.OnHide == i.m_triggerType).First();
            //m_hide_tween_scale.AddTweenCompletedCallback(ScaleTweenFinished);
            m_tween_root.gameObject.transform.localScale = Vector3.one;
        }
Ejemplo n.º 3
0
        private void InitController()
        {
            this.m_sumBgImg   = Make <GameImage>("Image:sumBg");
            m_icon_img        = Make <GameImage>("Image:icon");
            m_count_lab       = Make <GameLabel>("Image:sum");
            m_itemName_lab    = Make <GameLabel>("Image:title");
            m_itemContent_lab = Make <GameLabel>("Image:content");

            m_NumberRoot = Make <GameImage>("Imagenumber");
            m_reduce_btn = Make <GameButton>("Imagenumber:btnReduce");
            m_add_btn    = Make <GameButton>("Imagenumber:btnAdd");
            m_number_lab = Make <GameLabel>("Imagenumber:Text");

            m_disCount_img = Make <GameImage>("Image:Image");
            m_disCount_lab = m_disCount_img.Make <GameLabel>("Text");

            m_limit_root = Make <GameLabel>("Imagenumber:income");
            m_limit_lab  = m_limit_root.Make <GameLabel>("number");

            m_buy_btn      = Make <GameButton>("btn_buy");
            m_cashType_img = m_buy_btn.Make <GameImage>("Image");

            m_price_lab    = m_buy_btn.Make <GameLabel>("Text");
            m_oriRoot_root = Make <GameLabel>("Text");
            m_oriPrice_lab = m_oriRoot_root.Make <GameLabel>("Text_number");
            m_buy_Effect   = m_buy_btn.Make <GameUIEffect>("UI_goumai_anniu");
        }
Ejemplo n.º 4
0
        void InitController()
        {
            m_Icon_img    = Make <GameImage>("icon");
            m_Content_lab = Make <GameLabel>("content");
            m_Title_lab   = m_Content_lab.Make <GameLabel>("title");
            m_Sum_lab     = m_Content_lab.Make <GameLabel>("sum");


            m_miaoShu         = Widget.transform;//gameObject.transform.Find("miaosu");
            m_MultiFunc_btn   = Make <GameButton>("btnMultiFunc");
            m_MultiFunc_lab   = m_MultiFunc_btn.Make <GameLabel>("Text");
            m_Sale_btn        = Make <GameButton>("btn_sale");
            m_Use_btn         = Make <GameButton>("btn_use");
            m_SaleUseNode_obj = Make <GameLabel>("saleUse");

            m_Money_lab     = m_SaleUseNode_obj.Make <GameLabel>("labMoney");
            m_NoSaleTip_lab = Make <GameLabel>("noSaleTips");
            m_ShopTips_lab  = Make <GameLabel>("shopTip");

            m_MsgNode_obj = Make <GameImage>("Image");
        }
Ejemplo n.º 5
0
        private void InitController()
        {
            m_pop_root    = Make <GameUIComponent>("Panel_use");
            m_title_lab   = m_pop_root.Make <GameLabel>("title");
            m_content_lab = m_pop_root.Make <GameLabel>("content");
            m_ticker_lbl  = m_content_lab.Make <GameLabel>("content_ticker");
            m_one_root    = m_pop_root.Make <GameLabel>("one");
            m_one_btn     = m_one_root.Make <GameButton>("btn0");
            m_one_lab     = m_one_btn.Make <GameLabel>("Text");

            m_two_root      = m_pop_root.Make <GameLabel>("two");
            m_twoFirst_btn  = m_two_root.Make <GameButton>("btn0");
            m_twoSecond_btn = m_two_root.Make <GameButton>("btn1");
            m_twoFirst_lab  = m_twoFirst_btn.Make <GameLabel>("Text");
            m_twoSecond_lab = m_twoSecond_btn.Make <GameLabel>("Text");

            m_ori_order_in_layer = this.Canvas.sortingOrder;

            m_close_btn = this.Make <GameButton>("Button_close");

            m_confirm_root = this.Make <ConfirmView>("confirm");
        }
Ejemplo n.º 6
0
        protected override void InitController()
        {
            base.InitController();

            m_panel_down    = this.Make <GameUIComponent>("Panel_down");
            this.m_tweenPos = this.m_panel_down.GetComponent <TweenScale>();

            m_grid_con = Make <GameLoopUIContainer <ShopItemUIComponent> >("Panel_down:Panel_prop:grid");

            m_tradingTime_lab = Make <GameLabel>("Panel_down:downTime");
            m_reflash_btn     = m_tradingTime_lab.Make <GameButton>("btn_refresh");
            m_price_lab       = m_reflash_btn.Make <GameLabel>("Text_price");

            m_shopInfo_com             = Make <ShopInfoUIComponent>("Panel_down:detail");
            m_scroll                   = Make <GameScrollView>("Panel_down:Panel_prop");
            m_ChooseEffect             = Make <GameUIEffect>("UI_xuanzhong_shangcheng");
            m_MaskRoot                 = Transform.Find("Panel_down");
            m_Mask                     = Transform.Find("Panel_down/SpriteMask");
            this.m_nothingTips         = Make <GameLabel>("nothingTips");
            this.m_nothingTips.Text    = LocalizeModule.Instance.GetString("shop_h_nothing");
            this.m_nothingTips.Visible = false;
        }
Ejemplo n.º 7
0
        private void InitController()
        {
            m_title_lab     = Make <GameLabel>("Panel_animation:title");
            m_icon_img      = Make <GameImage>("Panel_animation:Image_icon:icon");
            m_propName_lab  = Make <GameLabel>("Panel_animation:Image_icon:title");
            m_propNum_lab   = Make <GameLabel>("Panel_animation:Image_icon:sum");
            m_priceNode_lab = Make <GameLabel>("Panel_animation:Image_icon:sell");
            m_currentNumLab = Make <GameLabel>("Panel_animation:Image_icon:Text");
            m_propPrice_lab = m_priceNode_lab.Make <GameLabel>("number");

            m_useNum_lab    = Make <GameLabel>("Panel_animation:Imagenumber:Text");
            m_addNum_btn    = Make <GameButton>("Panel_animation:Imagenumber:btnAdd");
            m_reduceNum_btn = Make <GameButton>("Panel_animation:Imagenumber:btnReduce");
            m_maxNum_btn    = Make <GameButton>("Panel_animation:Imagenumber:btnMax");

            m_getNumNode_lab = Make <GameImage>("Panel_animation:Button_continue:totalNum:moneyIcon");
            m_getNum_lab     = Make <GameLabel>("Panel_animation:Button_continue:totalNum");
            m_yes_btn        = Make <GameButton>("Panel_animation:Button_continue");
            m_yesLab         = m_yes_btn.Make <GameLabel>("Text");

            m_close_btn = Make <GameButton>("Panel_animation:Button_close");
            //this.tweener = Transform.GetComponentsInChildren<UITweenerBase>(true);
        }