protected override void OnInit() { base.OnInit(); m_title_lab = Make <GameLabel>("title"); m_content_lab = Make <GameLabel>("txt"); m_one_root = Make <GameLabel>("one"); m_one_btn = m_one_root.Make <GameButton>("btn0"); m_one_lab = m_one_btn.Make <GameLabel>("Text"); m_two_root = Make <GameLabel>("two"); m_twoFirst_btn = m_two_root.Make <GameButton>("btn0"); m_twoSecond_btn = m_two_root.Make <GameButton>("btn1"); m_twoFirst_lab = m_twoFirst_btn.Make <GameLabel>("Text"); m_twoSecond_lab = m_twoSecond_btn.Make <GameLabel>("Text"); }
protected override void OnInit() { base.OnInit(); m_name_txt = Make <GameLabel>("Panel_down:Image_sence:Text_Name"); m_desc_txt = Make <GameLabel>("Panel_down:Image_sence:Text_Desc"); m_tips_txt = Make <GameLabel>("Panel_down:Image_sence:Text_Tips"); m_completeTaskTipsLabel = Make <GameUIComponent>("Panel_down:Image_sence:Text_missioncomplete"); m_tips_btn = Make <GameUIComponent>("Panel_down:Image_sence:Btn_Tips"); m_reward_root = Make <GameUIComponent>("Panel_down:Image_sence:Image (1):ScrollView"); m_aim_grid = Make <GameUIContainer>("Panel_down:Image_sence:Image (2):ScrollView (1):Viewport"); //IconNameNumItemView m_reward_grid = Make <GameUIContainer>("Panel_down:Image_sence:Image (1):ScrollView:Viewport"); //DropItemIcon m_title_txt = Make <GameLabel>("Panel_down:Image_sence:Image (1):Text"); m_titleGet = m_title_txt.Make <GameUIComponent>("Image"); m_btn = Make <GameButton>("Panel_down:Button_action"); m_close_btn = Make <GameButton>("Button_close"); this.m_btnLable = this.m_btn.Make <GameLabel>("Text"); //m_bg_img = Make<GameImage>("RawImage"); //m_bg_tween_alpha = m_bg_img.GetComponent<TweenAlpha>(); m_tween_root = Make <GameUIComponent>("Panel_down"); //var tween_poses = m_tween_root.GetComponents<TweenPosition>().Where((i) => UITweenerBase.TweenTriggerType.Manual == i.m_triggerType); //m_hide_tween_pos = tween_poses.First(); //m_hide_tween_scale = m_tween_root.GetComponent<TweenScale>(); //m_hide_tween_alpha = m_tween_root.GetComponents<TweenAlpha>().Where((i) => UITweenerBase.TweenTriggerType.OnHide == i.m_triggerType).First(); //m_hide_tween_scale.AddTweenCompletedCallback(ScaleTweenFinished); m_tween_root.gameObject.transform.localScale = Vector3.one; }
private void InitController() { this.m_sumBgImg = Make <GameImage>("Image:sumBg"); m_icon_img = Make <GameImage>("Image:icon"); m_count_lab = Make <GameLabel>("Image:sum"); m_itemName_lab = Make <GameLabel>("Image:title"); m_itemContent_lab = Make <GameLabel>("Image:content"); m_NumberRoot = Make <GameImage>("Imagenumber"); m_reduce_btn = Make <GameButton>("Imagenumber:btnReduce"); m_add_btn = Make <GameButton>("Imagenumber:btnAdd"); m_number_lab = Make <GameLabel>("Imagenumber:Text"); m_disCount_img = Make <GameImage>("Image:Image"); m_disCount_lab = m_disCount_img.Make <GameLabel>("Text"); m_limit_root = Make <GameLabel>("Imagenumber:income"); m_limit_lab = m_limit_root.Make <GameLabel>("number"); m_buy_btn = Make <GameButton>("btn_buy"); m_cashType_img = m_buy_btn.Make <GameImage>("Image"); m_price_lab = m_buy_btn.Make <GameLabel>("Text"); m_oriRoot_root = Make <GameLabel>("Text"); m_oriPrice_lab = m_oriRoot_root.Make <GameLabel>("Text_number"); m_buy_Effect = m_buy_btn.Make <GameUIEffect>("UI_goumai_anniu"); }
void InitController() { m_Icon_img = Make <GameImage>("icon"); m_Content_lab = Make <GameLabel>("content"); m_Title_lab = m_Content_lab.Make <GameLabel>("title"); m_Sum_lab = m_Content_lab.Make <GameLabel>("sum"); m_miaoShu = Widget.transform;//gameObject.transform.Find("miaosu"); m_MultiFunc_btn = Make <GameButton>("btnMultiFunc"); m_MultiFunc_lab = m_MultiFunc_btn.Make <GameLabel>("Text"); m_Sale_btn = Make <GameButton>("btn_sale"); m_Use_btn = Make <GameButton>("btn_use"); m_SaleUseNode_obj = Make <GameLabel>("saleUse"); m_Money_lab = m_SaleUseNode_obj.Make <GameLabel>("labMoney"); m_NoSaleTip_lab = Make <GameLabel>("noSaleTips"); m_ShopTips_lab = Make <GameLabel>("shopTip"); m_MsgNode_obj = Make <GameImage>("Image"); }
private void InitController() { m_pop_root = Make <GameUIComponent>("Panel_use"); m_title_lab = m_pop_root.Make <GameLabel>("title"); m_content_lab = m_pop_root.Make <GameLabel>("content"); m_ticker_lbl = m_content_lab.Make <GameLabel>("content_ticker"); m_one_root = m_pop_root.Make <GameLabel>("one"); m_one_btn = m_one_root.Make <GameButton>("btn0"); m_one_lab = m_one_btn.Make <GameLabel>("Text"); m_two_root = m_pop_root.Make <GameLabel>("two"); m_twoFirst_btn = m_two_root.Make <GameButton>("btn0"); m_twoSecond_btn = m_two_root.Make <GameButton>("btn1"); m_twoFirst_lab = m_twoFirst_btn.Make <GameLabel>("Text"); m_twoSecond_lab = m_twoSecond_btn.Make <GameLabel>("Text"); m_ori_order_in_layer = this.Canvas.sortingOrder; m_close_btn = this.Make <GameButton>("Button_close"); m_confirm_root = this.Make <ConfirmView>("confirm"); }
protected override void InitController() { base.InitController(); m_panel_down = this.Make <GameUIComponent>("Panel_down"); this.m_tweenPos = this.m_panel_down.GetComponent <TweenScale>(); m_grid_con = Make <GameLoopUIContainer <ShopItemUIComponent> >("Panel_down:Panel_prop:grid"); m_tradingTime_lab = Make <GameLabel>("Panel_down:downTime"); m_reflash_btn = m_tradingTime_lab.Make <GameButton>("btn_refresh"); m_price_lab = m_reflash_btn.Make <GameLabel>("Text_price"); m_shopInfo_com = Make <ShopInfoUIComponent>("Panel_down:detail"); m_scroll = Make <GameScrollView>("Panel_down:Panel_prop"); m_ChooseEffect = Make <GameUIEffect>("UI_xuanzhong_shangcheng"); m_MaskRoot = Transform.Find("Panel_down"); m_Mask = Transform.Find("Panel_down/SpriteMask"); this.m_nothingTips = Make <GameLabel>("nothingTips"); this.m_nothingTips.Text = LocalizeModule.Instance.GetString("shop_h_nothing"); this.m_nothingTips.Visible = false; }
private void InitController() { m_title_lab = Make <GameLabel>("Panel_animation:title"); m_icon_img = Make <GameImage>("Panel_animation:Image_icon:icon"); m_propName_lab = Make <GameLabel>("Panel_animation:Image_icon:title"); m_propNum_lab = Make <GameLabel>("Panel_animation:Image_icon:sum"); m_priceNode_lab = Make <GameLabel>("Panel_animation:Image_icon:sell"); m_currentNumLab = Make <GameLabel>("Panel_animation:Image_icon:Text"); m_propPrice_lab = m_priceNode_lab.Make <GameLabel>("number"); m_useNum_lab = Make <GameLabel>("Panel_animation:Imagenumber:Text"); m_addNum_btn = Make <GameButton>("Panel_animation:Imagenumber:btnAdd"); m_reduceNum_btn = Make <GameButton>("Panel_animation:Imagenumber:btnReduce"); m_maxNum_btn = Make <GameButton>("Panel_animation:Imagenumber:btnMax"); m_getNumNode_lab = Make <GameImage>("Panel_animation:Button_continue:totalNum:moneyIcon"); m_getNum_lab = Make <GameLabel>("Panel_animation:Button_continue:totalNum"); m_yes_btn = Make <GameButton>("Panel_animation:Button_continue"); m_yesLab = m_yes_btn.Make <GameLabel>("Text"); m_close_btn = Make <GameButton>("Panel_animation:Button_close"); //this.tweener = Transform.GetComponentsInChildren<UITweenerBase>(true); }