public async Task Fight(CommandContext ctx, [Description("Player 1")] int pl1, [Description("Player 2")] int pl2)
        {
            //should make this send an embed

            if (pl1 < 1 || pl1 > BotInfoHandler.participantsDiscordIds.Count())
            {
                return;
            }
            if (pl2 < 1 || pl2 > BotInfoHandler.participantsDiscordIds.Count())
            {
                return;
            }
            //if (pl1 == pl2) return;
            pl1--;
            pl2--;
            if (BotInfoHandler.gameHandler.players[pl1].lives <= 0)
            {
                return;
            }
            if (BotInfoHandler.gameHandler.players[pl2].lives <= 0)
            {
                return;
            }

            GameHandlerMethods.StartBattle(BotInfoHandler.gameHandler, pl1, pl2);

            var fightMessage = new DiscordEmbedBuilder {
                Title = $"Combat! {BotInfoHandler.gameHandler.players[pl1].name} vs {BotInfoHandler.gameHandler.players[pl2].name}",
                Color = DiscordColor.Gold
            };

            string msg = string.Empty;

            for (int i = 0; i < BotInfoHandler.gameHandler.combatOutputCollector.introductionHeader1.Count(); i++)
            {
                msg = msg + BotInfoHandler.gameHandler.combatOutputCollector.introductionHeader1[i] + "\n";
            }
            fightMessage.AddField($"{BotInfoHandler.gameHandler.players[pl1].name} upgraded with:", msg, true);

            msg = string.Empty;
            for (int i = 0; i < BotInfoHandler.gameHandler.combatOutputCollector.introductionHeader2.Count(); i++)
            {
                msg = msg + BotInfoHandler.gameHandler.combatOutputCollector.introductionHeader2[i] + "\n";
            }
            fightMessage.AddField($"{BotInfoHandler.gameHandler.players[pl2].name} upgraded with:", msg, true);

            //msg = string.Empty;
            //for (int i = 0; i < BotInfoHandler.gameHandler.combatOutputCollector.statsHeader.Count(); i++)
            //{
            //    msg = msg + BotInfoHandler.gameHandler.combatOutputCollector.statsHeader[i] + "\n";
            //}

            //fightMessage.AddField("[Stats]", msg);

            msg = string.Empty;
            for (int i = 0; i < BotInfoHandler.gameHandler.combatOutputCollector.preCombatHeader.Count(); i++)
            {
                msg = msg + BotInfoHandler.gameHandler.combatOutputCollector.preCombatHeader[i] + "\n";
            }
            fightMessage.AddField("[Pre-Combat]", msg);

            msg = string.Empty;
            for (int i = 0; i < BotInfoHandler.gameHandler.combatOutputCollector.combatHeader.Count(); i++)
            {
                msg = msg + BotInfoHandler.gameHandler.combatOutputCollector.combatHeader[i] + "\n";
            }
            fightMessage.AddField("[Combat]", msg);

            await ctx.RespondAsync(embed : fightMessage).ConfigureAwait(false);
        }