public async Task NextRound(CommandContext ctx)
        {
            if (BotInfoHandler.pairsReady == false)
            {
                await NextPairs(ctx);

                //await ctx.RespondAsync(embed: new DiscordEmbedBuilder {
                //    Title = "Pairs Not Assigned",
                //    Description = "Type >nextpairs to be able to proceed to the next round.",
                //    Color = DiscordColor.Red
                //}).ConfigureAwait(false);
                //return;
            }
            BotInfoHandler.gameHandler.currentRound++;
            BotInfoHandler.shopsSent  = false;
            BotInfoHandler.pairsReady = false;

            for (int i = 0; i < BotInfoHandler.UIMessages.Count(); i++)
            {
                BotInfoHandler.UIMessages[i] = null;
            }
            GameHandlerMethods.NextRound(BotInfoHandler.gameHandler);

            await Task.Delay(3000);

            await ctx.RespondAsync(embed : new DiscordEmbedBuilder
            {
                Title = "New Round Started",
                Color = DiscordColor.Green
            }).ConfigureAwait(false);

            //await Task.Delay(1000);
            //await BotInfoHandler.RefreshPlayerList(ctx);
            await Task.Delay(1000);

            await SendShops(ctx);

            await Task.Delay(1000);

            await CreateInteractivePlayerlist(ctx);
        }