public async Task NextRound(CommandContext ctx)
        {
            if (BotInfoHandler.pairsReady == false)
            {
                await NextPairs(ctx);

                //await ctx.RespondAsync(embed: new DiscordEmbedBuilder {
                //    Title = "Pairs Not Assigned",
                //    Description = "Type >nextpairs to be able to proceed to the next round.",
                //    Color = DiscordColor.Red
                //}).ConfigureAwait(false);
                //return;
            }
            BotInfoHandler.gameHandler.currentRound++;
            BotInfoHandler.shopsSent  = false;
            BotInfoHandler.pairsReady = false;

            for (int i = 0; i < BotInfoHandler.UIMessages.Count(); i++)
            {
                BotInfoHandler.UIMessages[i] = null;
            }
            GameHandlerMethods.NextRound(BotInfoHandler.gameHandler);

            await Task.Delay(3000);

            await ctx.RespondAsync(embed : new DiscordEmbedBuilder
            {
                Title = "New Round Started",
                Color = DiscordColor.Green
            }).ConfigureAwait(false);

            //await Task.Delay(1000);
            //await BotInfoHandler.RefreshPlayerList(ctx);
            await Task.Delay(1000);

            await SendShops(ctx);

            await Task.Delay(1000);

            await CreateInteractivePlayerlist(ctx);
        }
        public async Task Fight(CommandContext ctx, [Description("Player 1")] int pl1, [Description("Player 2")] int pl2)
        {
            //should make this send an embed

            if (pl1 < 1 || pl1 > BotInfoHandler.participantsDiscordIds.Count())
            {
                return;
            }
            if (pl2 < 1 || pl2 > BotInfoHandler.participantsDiscordIds.Count())
            {
                return;
            }
            //if (pl1 == pl2) return;
            pl1--;
            pl2--;
            if (BotInfoHandler.gameHandler.players[pl1].lives <= 0)
            {
                return;
            }
            if (BotInfoHandler.gameHandler.players[pl2].lives <= 0)
            {
                return;
            }

            GameHandlerMethods.StartBattle(BotInfoHandler.gameHandler, pl1, pl2);

            var fightMessage = new DiscordEmbedBuilder {
                Title = $"Combat! {BotInfoHandler.gameHandler.players[pl1].name} vs {BotInfoHandler.gameHandler.players[pl2].name}",
                Color = DiscordColor.Gold
            };

            string msg = string.Empty;

            for (int i = 0; i < BotInfoHandler.gameHandler.combatOutputCollector.introductionHeader1.Count(); i++)
            {
                msg = msg + BotInfoHandler.gameHandler.combatOutputCollector.introductionHeader1[i] + "\n";
            }
            fightMessage.AddField($"{BotInfoHandler.gameHandler.players[pl1].name} upgraded with:", msg, true);

            msg = string.Empty;
            for (int i = 0; i < BotInfoHandler.gameHandler.combatOutputCollector.introductionHeader2.Count(); i++)
            {
                msg = msg + BotInfoHandler.gameHandler.combatOutputCollector.introductionHeader2[i] + "\n";
            }
            fightMessage.AddField($"{BotInfoHandler.gameHandler.players[pl2].name} upgraded with:", msg, true);

            //msg = string.Empty;
            //for (int i = 0; i < BotInfoHandler.gameHandler.combatOutputCollector.statsHeader.Count(); i++)
            //{
            //    msg = msg + BotInfoHandler.gameHandler.combatOutputCollector.statsHeader[i] + "\n";
            //}

            //fightMessage.AddField("[Stats]", msg);

            msg = string.Empty;
            for (int i = 0; i < BotInfoHandler.gameHandler.combatOutputCollector.preCombatHeader.Count(); i++)
            {
                msg = msg + BotInfoHandler.gameHandler.combatOutputCollector.preCombatHeader[i] + "\n";
            }
            fightMessage.AddField("[Pre-Combat]", msg);

            msg = string.Empty;
            for (int i = 0; i < BotInfoHandler.gameHandler.combatOutputCollector.combatHeader.Count(); i++)
            {
                msg = msg + BotInfoHandler.gameHandler.combatOutputCollector.combatHeader[i] + "\n";
            }
            fightMessage.AddField("[Combat]", msg);

            await ctx.RespondAsync(embed : fightMessage).ConfigureAwait(false);
        }