private void OnTriggerEnter2D(Collider2D collision)
    {
        if (collision.tag == "ColorChanger")
        {
            if (SceneManager.GetActiveScene().name == "Scene3")
            {
                int rcolor = Random.Range(0, 2);
                if (rcolor == 0)
                {
                    sr.color    = Yellow;
                    playerColor = "Yellow";
                }
                else
                {
                    sr.color    = Pink;
                    playerColor = "Pink";
                }
            }
            else
            {
                ChooseRandomColor();
            }

            gd.Spawnner();
            Destroy(collision.gameObject);
            return;
        }

        if (collision.tag == "Star")
        {
            score         += 1;
            scoreText.text = ("Score: " + score.ToString());
            if (score >= 5 && SceneManager.GetActiveScene().name == "Scene1")
            {
                SceneManager.LoadScene("Scene2");
            }
            if (score >= 5 && SceneManager.GetActiveScene().name == "Scene2")
            {
                SceneManager.LoadScene("Scene3");
            }
            else if (score >= 5 && SceneManager.GetActiveScene().name == "Scene3")
            {
                SceneManager.LoadScene("Scene4");
            }
            else if (score >= 5 && SceneManager.GetActiveScene().name == "Scene4")
            {
                SceneManager.LoadScene("Scene5");
            }

            Destroy(collision.gameObject);

            return;
        }
        if (collision.tag == "Life")
        {
            lc            += 1;
            LifeCount.text = (" " + lc.ToString());
            //gd.Spawnner();
            Destroy(collision.gameObject);
            return;
        }

        if (collision.tag == "Slider")
        {
            Push();
            return;
        }

        if (playerColor != collision.tag)
        {
            if (lc > 0)
            {
                lc--;
                LifeCount.text = (" " + lc.ToString());
                Destroy(collision.gameObject);
            }
            else
            {
                SceneManager.LoadScene("Scene1");
            }
        }
    }