// Token: 0x06004CAA RID: 19626 RVA: 0x00199814 File Offset: 0x00197A14 public override void OnEffectRemoved(GameActor actor, RuntimeGameActorEffectData effectData) { if (actor.IsFrozen) { actor.FreezeAmount = 0f; float resistanceForEffectType = actor.GetResistanceForEffectType(this.resistanceType); float damage = Mathf.Max(0f, actor.healthHaver.GetMaxHealth() * this.UnfreezeDamagePercent * (1f - resistanceForEffectType)); actor.healthHaver.ApplyDamage(damage, Vector2.zero, "Freezer Burn", CoreDamageTypes.Ice, DamageCategory.DamageOverTime, true, null, false); this.DestroyCrystals(effectData, !actor.healthHaver.IsDead); if (this.AppliesTint) { actor.DeregisterOverrideColor(this.effectIdentifier); } if (actor.behaviorSpeculator) { actor.behaviorSpeculator.enabled = true; } if (this.ShouldVanishOnDeath(actor)) { actor.StealthDeath = false; } actor.IsFrozen = false; } actor.MovementModifiers -= effectData.MovementModifier; actor.healthHaver.OnPreDeath -= effectData.OnActorPreDeath; if (actor.aiAnimator) { actor.aiAnimator.FpsScale = 1f; } if (actor.aiShooter) { actor.aiShooter.AimTimeScale = 1f; } if (actor.behaviorSpeculator) { actor.behaviorSpeculator.CooldownScale = 1f; } if (actor.bulletBank) { actor.bulletBank.TimeScale = 1f; } tk2dSpriteAnimator spriteAnimator = actor.spriteAnimator; if (spriteAnimator && actor.aiAnimator && spriteAnimator.CurrentClip != null && !spriteAnimator.IsPlaying(spriteAnimator.CurrentClip)) { actor.aiAnimator.PlayUntilFinished(actor.spriteAnimator.CurrentClip.name, false, null, -1f, true); } }