Ejemplo n.º 1
0
        public override void ComposeSensorTargetSet(GameActor gameActor, Reflex reflex)
        {
            List <Filter> filters = reflex.Filters;

            // add normal sightSet of items to the targetset
            //
            senseSetIter.Reset();
            while (senseSetIter.MoveNext())
            {
                SensorTarget target = (SensorTarget)senseSetIter.Current;

                bool match = true;
                bool cursorFilterPresent = false;
                for (int indexFilter = 0; indexFilter < filters.Count; indexFilter++)
                {
                    Filter filter = filters[indexFilter] as Filter;
                    ClassificationFilter cursorFilter = filter as ClassificationFilter;
                    if (cursorFilter != null && cursorFilter.classification.IsCursor)
                    {
                        cursorFilterPresent = true;
                    }

                    if (!filter.MatchTarget(reflex, target))
                    {
                        match = false;
                        break;
                    }
                }
                if (match)
                {
                    if (!target.Classification.IsCursor || cursorFilterPresent)
                    {
                        reflex.targetSet.Add(target);
                    }
                }
            }

            if (ListeningForMusic(filters))
            {
                if (HearMusic(filters))
                {
                    SensorTarget sensorTarget = SensorTargetSpares.Alloc();
                    sensorTarget.Init(gameActor, Vector3.UnitZ, 0.0f);
                    reflex.targetSet.AddOrFree(sensorTarget);
                }
            }

            reflex.targetSet.Action = TestObjectSet(reflex);
            if (reflex.targetSet.Action)
            {
                foreach (SensorTarget targ in reflex.targetSet)
                {
                    gameActor.AddSoundLine(targ.GameThing);
                }
            }
        }