Ejemplo n.º 1
0
 void Awake()
 {
     /* Block[] blocks = FindObjectsOfType<Block>();// GetComponents<Block>();
      * Debug.Log("Blocks: " + blocks);
      * Debug.Log("Blocks.count: " + blocks.Length);
      * foreach(Block b in blocks)
      * {
      *  blockList.Add(b);
      * } */
     Initialize();
     frontFaced = GetComponentInChildren <FrontFacedBlocks>();
 }
Ejemplo n.º 2
0
    public void Initialize()
    {
        Block[] blocks = FindObjectsOfType <Block>();// GetComponents<Block>();
        Debug.Log("Blocks: " + blocks);
        Debug.Log("Blocks.count: " + blocks.Length);
        foreach (Block b in blocks)
        {
            if (!blockList.Contains(b))
            {
                blockList.Add(b);
            }
        }
        frontFaced = GetComponentInChildren <FrontFacedBlocks>();

        setBlockCollision();
    }