void Awake() { /* Block[] blocks = FindObjectsOfType<Block>();// GetComponents<Block>(); * Debug.Log("Blocks: " + blocks); * Debug.Log("Blocks.count: " + blocks.Length); * foreach(Block b in blocks) * { * blockList.Add(b); * } */ Initialize(); frontFaced = GetComponentInChildren <FrontFacedBlocks>(); }
public void Initialize() { Block[] blocks = FindObjectsOfType <Block>();// GetComponents<Block>(); Debug.Log("Blocks: " + blocks); Debug.Log("Blocks.count: " + blocks.Length); foreach (Block b in blocks) { if (!blockList.Contains(b)) { blockList.Add(b); } } frontFaced = GetComponentInChildren <FrontFacedBlocks>(); setBlockCollision(); }