Ejemplo n.º 1
0
        /// <summary>
        ///     LoadContent will be called once per game and is the place to load
        ///     all of your content.
        /// </summary>
        protected override void LoadContent()
        {
            // Create a new SpriteBatch, which can be used to draw textures.
            spriteBatch = new SpriteBatch(GraphicsDevice);

            FrameManager.Initialise(Content, graphics.GraphicsDevice, spriteBatch);
            WorldGeneratorManager.Initialise(Content, graphics.GraphicsDevice, spriteBatch);
            TestWorld = new World.World(WorldGeneratorManager.WorldGenerators["Default"], graphics.GraphicsDevice,
                                        Content,
                                        DateTime.Now.Millisecond, spriteBatch);
        }