void InitScene() { _popup.HideView(); _inputManager.Paused = false; switch (_currentGameState) { case GameState.NAVIGATION: _floor = new FloorController(); _floor.ShowView(); _pawn = new PawnController(); _pawn.ShowView(); break; } }
void InitScene() { _popup.HideView(); _inputManager.Paused = false; switch (_currentGameState) { case GameState.NAVIGATION: _floor = new FloorController(); _floor.ShowView(); _pawn = new PawnController(); _pawn.ShowView(); break; } }