/// <summary>
    /// 获取楼层对焦信息
    /// </summary>
    /// <param name="room"></param>
    /// <returns></returns>
    private AlignTarget GetFloorTargetInfo(GameObject room)
    {
        FloorController floor = room.GetComponent <FloorController>();

        if (floor != null)
        {
            return(floor.GetTargetInfo(room));
        }
        else
        {
            AlignTarget alignTargetTemp = new AlignTarget(room.transform, new Vector2(50, 0),
                                                          30, angleRange, new Range(2, 40));
            return(alignTargetTemp);
        }
    }