Ejemplo n.º 1
0
 private void Awake()
 {
     playAP = 7;
     TM     = GameObject.Find("Timer").GetComponent <Timer>();
     FG     = GameObject.Find("FireGenerator").GetComponent <FireGenerator>();
     canv   = GameObject.Find("Canvas");
 }
Ejemplo n.º 2
0
 private void Start()
 {
     FG     = GameObject.Find("FireGenerator").GetComponent <FireGenerator>();
     MM     = GameObject.Find("MapManager").GetComponent <MapManager>();
     RES    = GameObject.Find("RescuGenerator").GetComponent <Rescue>();
     playAP = SUI.AP;
 }
Ejemplo n.º 3
0
    //맵 생성
    void Awake()
    {
        CreateMap();

        main_Stage_Fire();
        side_Stage_Fire();
        FG       = GameObject.Find("FireGenerator").GetComponent <FireGenerator>();
        FG.fires = GameObject.FindGameObjectsWithTag("fire");
        main_Stage_Inflame();
        side_Stage_Inflame();
        inflameList = GameObject.FindGameObjectsWithTag("inflame");
        FireInf     = new GameObject[FG.fires.Length + inflameList.Length];
        System.Array.Copy(FG.fires, 0, FireInf, 0, FG.fires.Length);
        System.Array.Copy(inflameList, 0, FireInf, FG.fires.Length, inflameList.Length);
        main_Stage_Rescue();
        side_Stage_Rescue();
        FireInf = GameObject.FindGameObjectsWithTag("rescue");

        //구조자 총 숫자 파악용
        RescueCount = FireInf.Length;
    }