private void Awake() { playAP = 7; TM = GameObject.Find("Timer").GetComponent <Timer>(); FG = GameObject.Find("FireGenerator").GetComponent <FireGenerator>(); canv = GameObject.Find("Canvas"); }
private void Start() { FG = GameObject.Find("FireGenerator").GetComponent <FireGenerator>(); MM = GameObject.Find("MapManager").GetComponent <MapManager>(); RES = GameObject.Find("RescuGenerator").GetComponent <Rescue>(); playAP = SUI.AP; }
//맵 생성 void Awake() { CreateMap(); main_Stage_Fire(); side_Stage_Fire(); FG = GameObject.Find("FireGenerator").GetComponent <FireGenerator>(); FG.fires = GameObject.FindGameObjectsWithTag("fire"); main_Stage_Inflame(); side_Stage_Inflame(); inflameList = GameObject.FindGameObjectsWithTag("inflame"); FireInf = new GameObject[FG.fires.Length + inflameList.Length]; System.Array.Copy(FG.fires, 0, FireInf, 0, FG.fires.Length); System.Array.Copy(inflameList, 0, FireInf, FG.fires.Length, inflameList.Length); main_Stage_Rescue(); side_Stage_Rescue(); FireInf = GameObject.FindGameObjectsWithTag("rescue"); //구조자 총 숫자 파악용 RescueCount = FireInf.Length; }