public void StartFire() { currentFirePositions.Clear(); adjacentGridPoints.Clear(); fireGenerator.StartFire(room, 0); //GridPoint startpoint = room.roomGrid.GetRandomGridPoint(); //Instantiate(firePrefab, startpoint.center, room.transform.rotation, this.transform); //currentFirePositions.Add(startpoint); //adjacentGridPoints.AddRange(startpoint.GetAllAdjacentGridPoints()); //fireIsSpreading = true; }
public void StartFire() { fireGenerator.StartFire(this, 0); }