Ejemplo n.º 1
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 public Gamemode(EntityDrawData drawData, string assetName, int gamemode)
     : base(drawData, assetName)
 {
     _assetName = assetName;
     _gamemode  = gamemode;
     _position  = Position(_gamemode);
 }
Ejemplo n.º 2
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 public Character(EntityDrawData drawData, string assetName, CharacterEnum cha)
     : base(drawData, assetName)
 {
     _assetName = assetName;
     _cha       = cha;
     _position  = Position(_cha);
 }
Ejemplo n.º 3
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 public Weapon(EntityDrawData drawData, DirectionEnum direction, string assetName, CharacterEnum cha)
     : base(drawData, assetName)
 {
     _assetName = assetName;
     _direction = direction;
     _cha       = cha;
 }
Ejemplo n.º 4
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 public Arrow(EntityDrawData drawData, DirectionEnum direction, string onAssetName, string offAssetName)
     : base(drawData, offAssetName)
 {
     _direction    = direction;
     _onAssetName  = onAssetName;
     _offAssetName = offAssetName;
     _position     = IndiPos(_direction);
 }
Ejemplo n.º 5
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        public ControllerIcon(EntityDrawData drawData, string assetName, ControllerEnum controllerType)
            : base(drawData, assetName)
        {
            _assetName      = assetName;
            _controllerType = controllerType;

            ScaleResize();
            Position();
        }
Ejemplo n.º 6
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 public Player(EntityDrawData drawData, string assetName, string assetNameHurt, string assetNameDead, int Health, bool Attacker, CharacterEnum cha, int num)
     : base(drawData, assetName)
 {
     health          = Health;
     attacker        = Attacker;
     _assetName      = assetName;
     _assetNameHurt  = assetNameHurt;
     _assetNameDead  = assetNameDead;
     _character      = cha;
     _num            = num;
     _normalPosition = Position();
     _position       = Position();
     if (_num == 1)
     {
         playerNum = PlayerIndex.One;
     }
     else if (_num == 2)
     {
         playerNum = PlayerIndex.Two;
     }
 }
Ejemplo n.º 7
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 public ControllerEntity(EntityDrawData drawData, string assetName)
     : base(drawData, assetName)
 {
 }
Ejemplo n.º 8
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 /// <summary>
 /// Allows the game to perform any initialization it needs to before starting to run.
 /// This is where it can query for any required services and load any non-graphic
 /// related content.  Calling base.Initialize will enumerate through any components
 /// and initialize them as well.
 /// </summary>
 protected override void Initialize()
 {
     // TODO: Add your initialization logic here
     drawData = new EntityDrawData(GraphicsDevice, Content);
     base.Initialize();
 }
Ejemplo n.º 9
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 public HighScore(EntityDrawData drawData)
 {
     highScoreRead();
 }
Ejemplo n.º 10
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 public SelectionBox(EntityDrawData drawData, string assetName)
     : base(drawData, assetName)
 {
     _assetName = assetName;
     _position  = Position(x, y);
 }
Ejemplo n.º 11
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 public Entity(EntityDrawData drawData, string assetName)
 {
     _drawData = drawData;
     _texture  = drawData.LoadTexture(assetName);
 }