public Gamemode(EntityDrawData drawData, string assetName, int gamemode) : base(drawData, assetName) { _assetName = assetName; _gamemode = gamemode; _position = Position(_gamemode); }
public Character(EntityDrawData drawData, string assetName, CharacterEnum cha) : base(drawData, assetName) { _assetName = assetName; _cha = cha; _position = Position(_cha); }
public Weapon(EntityDrawData drawData, DirectionEnum direction, string assetName, CharacterEnum cha) : base(drawData, assetName) { _assetName = assetName; _direction = direction; _cha = cha; }
public Arrow(EntityDrawData drawData, DirectionEnum direction, string onAssetName, string offAssetName) : base(drawData, offAssetName) { _direction = direction; _onAssetName = onAssetName; _offAssetName = offAssetName; _position = IndiPos(_direction); }
public ControllerIcon(EntityDrawData drawData, string assetName, ControllerEnum controllerType) : base(drawData, assetName) { _assetName = assetName; _controllerType = controllerType; ScaleResize(); Position(); }
public Player(EntityDrawData drawData, string assetName, string assetNameHurt, string assetNameDead, int Health, bool Attacker, CharacterEnum cha, int num) : base(drawData, assetName) { health = Health; attacker = Attacker; _assetName = assetName; _assetNameHurt = assetNameHurt; _assetNameDead = assetNameDead; _character = cha; _num = num; _normalPosition = Position(); _position = Position(); if (_num == 1) { playerNum = PlayerIndex.One; } else if (_num == 2) { playerNum = PlayerIndex.Two; } }
public ControllerEntity(EntityDrawData drawData, string assetName) : base(drawData, assetName) { }
/// <summary> /// Allows the game to perform any initialization it needs to before starting to run. /// This is where it can query for any required services and load any non-graphic /// related content. Calling base.Initialize will enumerate through any components /// and initialize them as well. /// </summary> protected override void Initialize() { // TODO: Add your initialization logic here drawData = new EntityDrawData(GraphicsDevice, Content); base.Initialize(); }
public HighScore(EntityDrawData drawData) { highScoreRead(); }
public SelectionBox(EntityDrawData drawData, string assetName) : base(drawData, assetName) { _assetName = assetName; _position = Position(x, y); }
public Entity(EntityDrawData drawData, string assetName) { _drawData = drawData; _texture = drawData.LoadTexture(assetName); }