private void HandleNextWaveMessage()
    {
        float nextWaveSpawnTimer = enemyWaveManager.GetNextWaveSpawnTimer();

        if (nextWaveSpawnTimer <= 0f)
        {
            SetMessageText("");
        }
        else
        {
            SetMessageText($"Next Wave in {nextWaveSpawnTimer:F1}s");
        }
    }
    private void HandleNextWaveMessage()
    {
        float nextWaveSpawnTimer = enemyWaveManager.GetNextWaveSpawnTimer();

        if (nextWaveSpawnTimer <= 0f)
        {
            SetMessageText("");
        }
        else
        {
            SetMessageText("Next Wave in " + nextWaveSpawnTimer.ToString("F1") + "s");
        }
    }