private void HandleNextWaveMessage() { float nextWaveSpawnTimer = enemyWaveManager.GetNextWaveSpawnTimer(); if (nextWaveSpawnTimer <= 0f) { SetMessageText(""); } else { SetMessageText($"Next Wave in {nextWaveSpawnTimer:F1}s"); } }
private void HandleNextWaveMessage() { float nextWaveSpawnTimer = enemyWaveManager.GetNextWaveSpawnTimer(); if (nextWaveSpawnTimer <= 0f) { SetMessageText(""); } else { SetMessageText("Next Wave in " + nextWaveSpawnTimer.ToString("F1") + "s"); } }