public void ResistanceInput(int tick, float Resistance, GameObject SourceInstance, IElectricityIO ComingFrom) { //if (Time.time > 20) { //Logger.Log ("heLP!!!"); //} else { ElectricityFunctions.ResistanceInput(tick, Resistance, SourceInstance, ComingFrom, this); //} }
public void ResistanceInput(int tick, float Resistance, GameObject SourceInstance, IElectricityIO ComingFrom) { Resistance = RelatedDevice.ModifyResistanceInput(tick, Resistance, SourceInstance, ComingFrom); ElectricityFunctions.ResistanceInput(tick, Resistance, SourceInstance, ComingFrom, this); }
public void ResistanceInput(int tick, float Resistance, GameObject SourceInstance, IElectricityIO ComingFrom) { ElectricityFunctions.ResistanceInput(tick, Resistance, SourceInstance, ComingFrom, this); }
public void ResistanceInput(int tick, float Resistance, GameObject SourceInstance, IElectricityIO ComingFrom) { //Logger.Log ("Resistances" + Resistance.ToString ()); ElectricityFunctions.ResistanceInput(tick, Resistance, SourceInstance, ComingFrom, this); }