public void ResistanceInput(int tick, float Resistance, GameObject SourceInstance, IElectricityIO ComingFrom)
 {
     //if (Time.time > 20) {
     //Logger.Log ("heLP!!!");
     //} else {
     ElectricityFunctions.ResistanceInput(tick, Resistance, SourceInstance, ComingFrom, this);
     //}
 }
 public void ResistanceInput(int tick, float Resistance, GameObject SourceInstance, IElectricityIO ComingFrom)
 {
     Resistance = RelatedDevice.ModifyResistanceInput(tick, Resistance, SourceInstance, ComingFrom);
     ElectricityFunctions.ResistanceInput(tick, Resistance, SourceInstance, ComingFrom, this);
 }
 public void ResistanceInput(int tick, float Resistance, GameObject SourceInstance, IElectricityIO ComingFrom)
 {
     ElectricityFunctions.ResistanceInput(tick, Resistance, SourceInstance, ComingFrom, this);
 }
Exemple #4
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 public void ResistanceInput(int tick, float Resistance, GameObject SourceInstance, IElectricityIO ComingFrom)
 {
     //Logger.Log ("Resistances" + Resistance.ToString ());
     ElectricityFunctions.ResistanceInput(tick, Resistance, SourceInstance, ComingFrom, this);
 }