// Update is called once per frame void Update() { if (odenObj == null) { odenObj = (GameObject)Instantiate(oden, new Vector3(Random.Range(-140, 141), Random.Range(-2, 3) * 120, 0), Quaternion.identity); doorManager.DoorColorChange(); } }
// Update is called once per frame void Update() { if (odenObj == null) { odenObj = (GameObject)Instantiate(oden, new Vector3(Random.Range(-140, 141), Random.Range(-2, 3) * 120, 0), Quaternion.identity); doorManager.DoorColorChange(); } }