Ejemplo n.º 1
0
    // Occurs when we click the mouse:
    void OnMouseUp()
    {
        Debug.Log("MOUSE UP DOOR");
        if (doorMap.gm.isMyTurn && !StaticInfo.StartingPosition)
        {
            int doorX = x / 6;
            int doorZ = z / 6;

            Debug.Log("Clicked type: " + type);
            Debug.Log("doorX: " + x + ", doorZ: " + x);

            int currentX = doorMap.gm.fireman.currentX;
            int currentZ = doorMap.gm.fireman.currentZ;

            bool canDo = true;
            if (doorMap.gm.operationManager.inCommand)
            {
                currentX = doorMap.gm.operationManager.controlled.currentX;
                currentZ = doorMap.gm.operationManager.controlled.currentZ;
                if (doorMap.gm.operationManager.controlled.role == Role.CAFS)
                {
                    if (doorMap.gm.operationManager.commandMoves + doorMap.gm.fireman.FreeAP < 1)
                    {
                        canDo = false;
                    }
                    else
                    {
                    }
                }
                else
                if (doorMap.gm.fireman.remainingSpecAp + doorMap.gm.fireman.FreeAP < 1)
                {
                    canDo = false;
                }
            }
            else
            {
                if (doorMap.gm.fireman.FreeAP < 1)
                {
                    canDo = false;
                }
            }

            if (doorMap.gm.fireman.role == Role.Dog)
            {
                canDo = false;
            }

            bool det = doorMap.gm.operationManager.inCommand;

            if (currentX == x && currentZ - z == -6 || currentX == x && currentZ == z || currentZ == z && currentX - x == -6 && canDo) // reachable door
            {
                if (type == 0)                                                                                                         // Closed horizontal
                {
                    doorMap.ChangeDoor(doorX, doorZ, 2, 0, det);
                    doorMap.gm.UpdateDoor(doorX, doorZ, 2, 0, det);
                }

                if (type == 1) // Closed vertical
                {
                    doorMap.ChangeDoor(doorX, doorZ, 3, 1, det);
                    doorMap.gm.UpdateDoor(doorX, doorZ, 3, 1, det);
                }

                if (type == 2) // Open horizontal
                {
                    doorMap.ChangeDoor(doorX, doorZ, 0, 2, det);
                    doorMap.gm.UpdateDoor(doorX, doorZ, 0, 2, det);
                }

                if (type == 3) // Open vertical
                {
                    doorMap.ChangeDoor(doorX, doorZ, 1, 3, det);
                    doorMap.gm.UpdateDoor(doorX, doorZ, 1, 3, det);
                }

                if (doorMap.gm.operationManager.inCommand)
                {
                    if (doorMap.gm.operationManager.controlled.role == Role.CAFS)
                    {
                        if (doorMap.gm.operationManager.commandMoves <= 0)
                        {
                            doorMap.gm.fireman.setAP(doorMap.gm.fireman.FreeAP - 1);
                        }
                        else
                        {
                            doorMap.gm.operationManager.commandMoves -= 1;
                            if (doorMap.gm.fireman.remainingSpecAp >= 1)
                            {
                                doorMap.gm.fireman.setSpecAP(doorMap.gm.fireman.remainingSpecAp - 1);
                            }
                            else
                            {
                                doorMap.gm.fireman.setAP(doorMap.gm.fireman.FreeAP - 1);
                            }
                        }
                    }
                    else
                    {
                        if (doorMap.gm.fireman.remainingSpecAp >= 1)
                        {
                            doorMap.gm.fireman.setSpecAP(doorMap.gm.fireman.remainingSpecAp - 1);
                        }
                        else
                        {
                            doorMap.gm.fireman.setAP(doorMap.gm.fireman.FreeAP - 1);
                        }
                    }
                }
            }



            //Debug.Log("Clicked x: " + tileX + ", z: " + tileZ);
        }
        else
        {
            Debug.Log("Not my turn, dont click");
        }
    }