Ejemplo n.º 1
0
    IEnumerator WaitForConfirm()
    {
        while (interacting)
        {
            yield return(null);

            player.state = Player.State.Interact; //sloppy, but it works for now

            if (Input.GetButtonDown("Interact"))
            {
                if (jc.foundSigils.Contains(sigilWord))
                {
                    doorManager.roomLocked = false;
                    doorManager.DestroyDoors(doorManager.connectedDoors);
                    text = "The door unlocked when I used the symbol from the journal";
                }
                else
                {
                    text = "I don't see anywhere for a key, just a weird symbol...";
                }
                journalUI.GetComponent <CanvasGroup>().alpha = 0f;
                player.state = Player.State.Move;
                interacting  = false;

                //tc.textBoxBackground.GetComponent<CanvasGroup>().alpha = 1f;
                //tc.StartCoroutine(tc.FadeOutText(tc.textBoxBackground, tc.textDelay));

                base.Interact();
            }
        }
    }