Ejemplo n.º 1
0
 static int QPYX_SetLocalPos_YXQP(IntPtr L_YXQP)
 {
     try
     {
         ToLua.CheckArgsCount(L_YXQP, 4);
         UnityEngine.GameObject QPYX_arg0_YXQP = (UnityEngine.GameObject)ToLua.CheckObject(L_YXQP, 1, typeof(UnityEngine.GameObject));
         float QPYX_arg1_YXQP = (float)LuaDLL.luaL_checknumber(L_YXQP, 2);
         float QPYX_arg2_YXQP = (float)LuaDLL.luaL_checknumber(L_YXQP, 3);
         float QPYX_arg3_YXQP = (float)LuaDLL.luaL_checknumber(L_YXQP, 4);
         CustomerUtil.SetLocalPos(QPYX_arg0_YXQP, QPYX_arg1_YXQP, QPYX_arg2_YXQP, QPYX_arg3_YXQP);
         return(0);
     }
     catch (Exception e_YXQP)                {
         return(LuaDLL.toluaL_exception(L_YXQP, e_YXQP));
     }
 }
Ejemplo n.º 2
0
 static int SetLocalPos(IntPtr L)
 {
     try
     {
         ToLua.CheckArgsCount(L, 4);
         UnityEngine.GameObject arg0 = (UnityEngine.GameObject)ToLua.CheckObject(L, 1, typeof(UnityEngine.GameObject));
         float arg1 = (float)LuaDLL.luaL_checknumber(L, 2);
         float arg2 = (float)LuaDLL.luaL_checknumber(L, 3);
         float arg3 = (float)LuaDLL.luaL_checknumber(L, 4);
         CustomerUtil.SetLocalPos(arg0, arg1, arg2, arg3);
         return(0);
     }
     catch (Exception e)
     {
         return(LuaDLL.toluaL_exception(L, e));
     }
 }