static int QPYX_SetLocalPos_YXQP(IntPtr L_YXQP) { try { ToLua.CheckArgsCount(L_YXQP, 4); UnityEngine.GameObject QPYX_arg0_YXQP = (UnityEngine.GameObject)ToLua.CheckObject(L_YXQP, 1, typeof(UnityEngine.GameObject)); float QPYX_arg1_YXQP = (float)LuaDLL.luaL_checknumber(L_YXQP, 2); float QPYX_arg2_YXQP = (float)LuaDLL.luaL_checknumber(L_YXQP, 3); float QPYX_arg3_YXQP = (float)LuaDLL.luaL_checknumber(L_YXQP, 4); CustomerUtil.SetLocalPos(QPYX_arg0_YXQP, QPYX_arg1_YXQP, QPYX_arg2_YXQP, QPYX_arg3_YXQP); return(0); } catch (Exception e_YXQP) { return(LuaDLL.toluaL_exception(L_YXQP, e_YXQP)); } }
static int SetLocalPos(IntPtr L) { try { ToLua.CheckArgsCount(L, 4); UnityEngine.GameObject arg0 = (UnityEngine.GameObject)ToLua.CheckObject(L, 1, typeof(UnityEngine.GameObject)); float arg1 = (float)LuaDLL.luaL_checknumber(L, 2); float arg2 = (float)LuaDLL.luaL_checknumber(L, 3); float arg3 = (float)LuaDLL.luaL_checknumber(L, 4); CustomerUtil.SetLocalPos(arg0, arg1, arg2, arg3); return(0); } catch (Exception e) { return(LuaDLL.toluaL_exception(L, e)); } }