Ejemplo n.º 1
0
    void UpdateVisuals()
    {
        // this is only an initial method - update to use original raycasting

        // get side vector
        Vector3 sideVector = sideDirections[currentSide];

        // initial position from this point out we should cast the rays
        Vector3 worldPos = (Vector3)Cuboid.GetPosition(currentPos, cuboid.Dimensions) * cuboid.cellSize - cuboid.CenterPoint;

        //
        gameObject.transform.localPosition = worldPos + sideVector * cuboid.cellSize; // basically we occupy the other cell
        gameObject.transform.localRotation = Quaternion.Inverse(Quaternion.LookRotation(sideVector));
    }