Ejemplo n.º 1
0
        protected override void Update(GameTime gameTime)
        {
            if (GamePad.GetState(PlayerIndex.One).Buttons.Back == ButtonState.Pressed || Keyboard.GetState().IsKeyDown(Keys.Escape))
            {
                Exit();
            }
            camera.Update();
            changeLights(gameTime);
            KeyboardState keyboardNewState = Keyboard.GetState();

            if (keyboardNewState.IsKeyDown(Keys.Z))
            {
                if (!keyboardOldState.IsKeyDown(Keys.Z))
                {
                    filterMagLinear = !filterMagLinear;
                    effectWithTexture.Parameters["filterMagLinear"].SetValue(filterMagLinear);
                }
            }
            if (keyboardNewState.IsKeyDown(Keys.M)) //zadanie 3. MultiSampleAntiAliasing
            {
                if (!keyboardOldState.IsKeyDown(Keys.M))
                {
                    multiSamplingEnabled = !multiSamplingEnabled;
                }
            }
            if (keyboardNewState.IsKeyDown(Keys.T)) //Multiteksturowanie
            {
                if (!keyboardOldState.IsKeyDown(Keys.T))
                {
                    if (platformTexture == concreteTexture)
                    {
                        platformTexture = woodTexture;
                    }
                    else
                    {
                        platformTexture = concreteTexture;
                    }
                    platform.ChangeTexture(platformTexture);
                }
            }

            if (keyboardNewState.IsKeyDown(Keys.P)) //szum perlina
            {
                if (!keyboardOldState.IsKeyDown(Keys.P))
                {
                    if (sceneTexture == wallTexture)
                    {
                        sceneTexture = perlinTexture;
                    }
                    else
                    {
                        sceneTexture = wallTexture;
                    }
                    scene.ChangeTexture(sceneTexture);
                }
            }

            if (keyboardNewState.IsKeyDown(Keys.F)) //mgła
            {
                if (!keyboardOldState.IsKeyDown(Keys.F))
                {
                    fogEnabled = (fogEnabled + 1) % 2;
                }
            }

            if (keyboardNewState.IsKeyDown(Keys.G)) //gauss
            {
                if (!keyboardOldState.IsKeyDown(Keys.G))
                {
                    gaussianBlurEnabled = !gaussianBlurEnabled;
                }
            }

            keyboardOldState = keyboardNewState;
            base.Update(gameTime);
        }