Ejemplo n.º 1
0
        private void PerformActivation()
        {
            //Vic - the other place I had a question on.
            IsActive = true;
            Collision.RemoveFromManagers();
            Collision.Circles.Clear();

            Collision.Polygons.Add(tilePolygonReference);
            Collision.AddToManagers();

            SpriteInstance.CurrentChainName = "Battery";
            SpriteInstance.RelativeY        = (float)tilePolygonReference.Points[3].Y + (SpriteInstance.Height / 2);

            lightEntity.Visible = true;

            BubblesInstance.YToDestroyAt = this.Y + BubbleYOffsetForDestroy;

            Collision.Visible = false;
#if DEBUG
            if (DebuggingVariables.ShowReplenishZoneCollision)
            {
                Collision.Visible = true;
            }
#endif
        }
Ejemplo n.º 2
0
        private void SetupSafeZoneForPurchase()
        {
            //Vic - When you get on again I'd like you to review this funtion and another.
            //If needed I can get on a call.
            //
            //I'm trying to swap between 2 different collision instances.
            //The first when the safe zone is available for purchase. This will be a circle.
            //The second when the safe zone has been purchased. It will use the tiled polygon.
            //I'm able to remove them from managers, but I don't like havinng to call remove from managers
            //on collision.
            var polygon = Collision.Polygons.FirstOrDefault();

            SpriteInstance.CurrentChainName = "Geyser";

            tilePolygonReference = Collision.Polygons.FirstOrDefault();

            Collision.RemoveFromManagers();

            Collision.Polygons.Clear();

            Circle circle = new Circle();

            circle.AttachTo(this, false);
            Collision.Circles.Add(circle);

            Collision.AddToManagers();

            Collision.Visible = false;
#if DEBUG
            if (DebuggingVariables.ShowReplenishZoneCollision)
            {
                Collision.Visible = true;
            }
#endif

            circle.Radius = this.GeyserCollisionRadius;

            AdjustRelativePositionsToPolygonBottom(polygon, circle);
        }